In an interview with Inside Mobile Apps, Gameloft's senior vice president of marketing and sales Gonzague de Vallois gave an overview of the company's take on 2012.
He also spoke about problems it was having integrating the freemium model into its existing games and their fanbase.
Protests
"While our first hits were more hard core games like Modern Combat or N.O.V.A., we've found that the user base has become much more diversified, now consisting of a more casual audience, and thus we are extending our range of games accordingly with games like Oregon Trail or Fantasy Village," said Vallois.
"In this market, our casual games represented finally more than 50 percent of our revenues."
Gameloft certainly had it's fingers burned by its own fans when it attempted to retroactively squeeze Hero of Sparta 2 into a freemium, ad-powered business model, as well as howls of protest when it switched Dungeon Hunter from a story-based RPG into a wave-based free-to-play action game.
After angry fans voiced their opinions Vallois' statements seem to point out Gameloft is learning from these mistakes.
"The freemium business model is experiencing very strong growth in the video game industry as a whole," he says.
"At Gameloft, we are embracing this trend but are also making sure we keep the perfect user experience and learn from consumers' feedback."
Lofty aspirations
When asked about the possibility of a Gameloft mobile social network, similar to those of GREE and DeNA, Vallois pointed out that development was already underway.
"We are indeed working on the development of a mobile social gaming network," he said.
"The target is to launch it [in the] first half of 2012. The goal is to keep enriching our fans' gaming experience through new innovative features."
Future value
Finally Vallois revealed how Gameoft took the chance to gain experience working with HTML5 on a recent Google+ title, with a view to using it more in the future.
"HTML5 is definitely a technology we are looking at very closely," he said.
"We recently launched GT Racing: Motor Academy on Google+ and we will keep learning about this technology. Windows Phone is also a platform we are following closely, specifically with the launch of Windows Phone 8 in 2012."
"We also expect some innovation in the TV gaming space as we feel there is value to bring to consumers here," he added.
[source: Inside Mobile Apps]
News
When Matt was 7 years old he didn't write to Santa like the other little boys and girls. He wrote to Mario. When the rotund plumber replied, Matt's dedication to a life of gaming was established. Like an otaku David Carradine, he wandered the planet until becoming a writer at Pocket Gamer.
Related Articles
Top Stories
Feature
3 hours, 45 minutes ago
Hot Five: AppLovin revenue surges 48% Y/Y, Plarium and Big Fish up for sale, and a look inside Merge Mansion's growth
Feature
5 hours, 33 minutes ago
55 top mobile games in soft launch: Squad Busters, Battle Guys: Royale, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
Events
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
MomoCon 2024 | North America | May 24th |
Morocco Gaming Expo | Africa | May 24th |
For The Win 2024 | Europe | May 29th |
Popular Stories
Feature
5 hours, 33 minutes ago
55 top mobile games in soft launch: Squad Busters, Battle Guys: Royale, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
Feature
May 14th, 2024
Matej Lančarič's Squad Busters deep dive: Under the skin of 2024's biggest launch yet
Interview
May 15th, 2024