Further to its initial announcement of its 2010 sales figures, Gameloft (GFT.PA) has revealed its full financial breakdown.
As we previously knew, consolidated sales for the 12 months ending December 31, were 141 million ($193 million), up 16 percent year-on-year.
Net profit has been revealed as 13.6 million ($18.6 million), up 127 percent compared to 2009.
Net margin was 9.6 percent compared to 4.9 percent in 2009.
Gameloft ended 2010 with cash and cash equivalents of 25.1 million ($33.6 million). It generated 17.2 million ($23 million) of cash during the year.
Gameloft said this performance was due to robust growth in sales, combined with efficient cost controls. Its R&D, sales and marketing, and administration costs grew 9 percent year-on-year to 104.6 million ($143 million).
Gunning for social
In terms of sales, Gameloft commented its iPhone and iPad revenues grew 63 percent during 2010, while the withdrawal of a large number of competitors in the Java and Brew markets means it expects to continue to win market share, as well as seeing growth in emerging markets.
However, the company's focus is on smartphones and social gaming. As well as highlighting smartphone, tablets and smart-TVs, Gameloft highlighted its aim to become of the major players in social gaming over the next three to five years.
It's planning a slate of social games covering all genres and platforms such as mobile and Facebook.
"The company's knowledge of the mobile industry coupled with its development and deployment capacity, enable Gameloft to be well positioned to make rapid progress in the space," it stated.
[source: Gameloft]
News
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Related Articles
Top Stories
Feature
May 17th, 2024
New release roundup: The best new mobile games from a battle royale to a console classic remake
Feature
May 16th, 2024
Behind the scenes: How adding sandwich offers to an idle merge game boosted three metrics at once
Events
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
Morocco Gaming Expo | Africa | May 24th |
MomoCon 2024 | North America | May 24th |
Unreal Fest Gold Coast 2024 | Australasia | May 29th |
Popular Stories
Feature
May 14th, 2024
53 top mobile games in soft launch: Squad Busters, Battle Guys: Royale, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
Feature
May 13th, 2024
Hot Five: Dubai's new Gaming Visa, April's mobile game charts, and Xbox studio closures
Interview
May 13th, 2024