US publisher Freeverse has released 24 internally and thirdparty developed iPhone games; two of which - Flick Fishing from UK developer Strange Flavour, and Skee-Ball, from US developer Graveck, are million-sellers.
It's also announced its total paid sales have reached the five million-mark, which is pretty impressive considering number 2 iPhone publisher Gameloft announced it had sold 10 million iPhones game across 55 releases. Although as that total was revealed in January, it's probably crept a little higher since.
"We're excited to be hitting such a major milestone, and want to take the opportunity to thank the development teams and partners who have created such compelling content," said Ian Lynch Smith, Freeverse's president.
"The iPhone has changed the way we think about and interact with games, and we want to keep learning and innovating as we strive for the next milestone."
Freeverse has just released Zombie Cannon Carnage, from US studio h.grenade, and the internally developed Warp Gate is expected soon.
News
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Related Articles
Top Stories
News
4 hours, 56 minutes ago
Red Games Co's Brian Lovell on their Apple Design Award Win: “Inclusivity was a focus from the beginning"
News
Jun 11th, 2024
App Store developers can start nominating their games for featuring later this year
Feature
3 hours, 40 minutes ago
Mobile Mavens: Are today's everlasting, live ops games holding back new innovation?
Feature
5 hours, 8 minutes ago
The key takeaway from Apple's AI-laden WWDC keynote? It's time to buy a new iPhone
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Game Con Canada (GCC) 2024 | North America | Jun 14th |
Indie Dev Play 2024 | Europe | Jun 14th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
Interview
Jun 5th, 2024
A galaxy far, far away… Why Star Wars: Hunters took six years to hit the target
as
Feature
Jun 3rd, 2024