Company Profile
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About
Description
NetEase Games (a division of NetEase headquartered in Guangzhou, China) was founded in 2001 with the goal of becoming the top global publisher and developer. Over the years, our love of games translated to success. Developing and releasing mega-hit mobile products like Fantasy Westward Journey, partnering in 2008 to publish Blizzard’s games and working with Mojang to launch Minecraft: Pocket Edition in Asia really put NetEase on the map in the gaming arena.
Year after year since, the company has continued to release successful mobile products and today NetEase Games is ranked No. 3 on App Annie’s Annual List of the Top 52 Highest Earnings Publishers in the world for iOS and Google Play Stores in 2016 (up six spots from No. 9 in 2015).
To continue the march of success, NetEase established the North America studio in 2014. NetEase NA is committed to hiring the best talent out there to uphold the quality entertainment NetEase China has become famous for. We bring together ambitious groups of engineers, artists, designers, analysts and communication experts to leverage their expertise and create immersive interactive experiences. For us, they are not just games, nor are they simply products, a business, or a job. Games are our passion. Our aim is to give something great to gamers worldwide, for we are players ourselves...and we hope that comes across in everything that we do!
Office
- Redwood Shores
- CA
- United States of America
Accolades
Company Coverage
Onmyoji is celebrating the English server's third-anniversary with a bunch of in-game benefits
Tencent and NetEase remain App Annie's top publishers for the fourth year running
Identity V will host a crossover event with Japanese anime The Promised Neverland soon
The second phase of LifeAfter’s Resident Evil crossover event coming later this week
Identity V has teamed up with UNDERVERSE to create collectable figures of Joker and Geisha
PGC Digital: Mattel and NetEase joint venture Mattel163 achieves 600% revenue growth in two years
Tencent's Chinese iOS game revenue drops $125 million as Lingxi and Lilith see strong growth
Top Stories
Why diversified revenue streams are the key to maximising monetisation
Hot Five: Dubai's new Gaming Visa, April's mobile game charts, and Xbox studio closures
Week in Views - Xbox's mobile games store is doomed to fail, Sonic meets the Angry Birds, and Apple's iPad problem
Events
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Berlin May 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
MomoCon 2024 | North America | May 24th |