Welcome to PocketGamer.biz's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.
Or, if you'd prefer, the top five stories currently dominating our readers' attention.
Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.
The Charticle: How Nordeus' Top Eleven rose to the top of the table
Last week saw our regular Charticle series casts its eye on Nordeus' Top Eleven, with editor-at-large Jon Jordan revealing that the Serbian studio's soccer star has reached the top 100 top grossing charts in 119 countries on iPhone.
Of those, Top Eleven has hit the top 10 position in 109 and the top 5 in 104. Impressive stuff.
"It's a similar story on Android, where the game's more than 10 million downloads have seen it become the highest grossing app in 23 countries, including France, Germany, Poland and the UK," added Jordan.
"At this stage, it's worth pointing out the game is available in 35 languages, and the developer offers customer support in 11 of them too."
It's a record breaker: iPhone sales hit 9 million in opening weekend
Another iPhone launch, another sales record trumpeted by Apple.
However, aside from the fact that Apple claimed it shifted 9 million iPhone 5S and 5Cs during both devices' opening weekend notably up on the 5 million iPhone 5s it sound during the same period last year the interesting titbit was that the firm refused to break those figures down.
As such, it would appear earlier indications that iPhone 5C got off to a comparatively slow start may be on the money, with sales somewhere south of 2 million seemingly likely.
Sttil, that's still means Apple sold more iPhone 5Cs in one opening weekend than BlackBerry Z10s the firm formally known as RIM managed to shift in an entire quarter.
Ben Cousins: The Drowning is monetising 'at the same level' as Candy Crush Saga
If The Drowning was something of an experiment both in terms of touchscreen controls and monetising a free-to-play shooter would DeNA's Ben Cousins call it a success?
Speaking to us in New York last week, Cousins was clear in his assessment of the game's performance to date.
"Comparing apples to apples, I've done free-to-play shooters on other platforms and in 2009 we launched Battlefield Heroes on PC and that took three months to get two million downloads," he detailed. "The Drowning did that in two weeks."
However, he did admit to making a misstep or two with the game's energy system.
"People that were entirely accepting of an energy mechanic in another genre of game were annoyed when you presented them with that exact same mechanic in a shooter," Cousins added.
"In the future, we probably won't use the mobile-style game loop."
Supercell set to launch Clash of Clans beta on Android
After a year of almost unbroken success on iOS, it would appear Supercell's Clash of Clans is about to hit Android.
Last week saw self-styled Clash of Clans 'commentator' and YouTube poster 'Chief Pat' reveal that the game is in beta phase on Google's OS, the info courtesy of a conversation with Supercell community manager Stephen Rosenshein.
"Many forum users have already commented on the announcement, and expressed their confusion as to why a company of Supercell's standing would reveal something as important as a new platform, so furtively," detailed Wesley Copeland.
"Supercell is still yet to officially announce details regarding an Android beta, or whether this will be a public or an internal beta."
EA denies paid relationship with Apple, brands Plants vs. Zombies 2 debacle an 'unfortunate misunderstanding'
Did Apple pay EA to hold off launching Plants vs. Zombies 2 on Android? Both parties claim not, but it was a comment by EA labels head Frank Gibeau that initially sparked press interest.
Giant Bomb quoted Gibeau as admitted that Apple had given EA "a truckload of money to delay the Android version [of Plants vs Zombies 2]" during an internal town hall meeting held for the publisher.
Apple, however, immediately described the story as "untrue", with EA later joining the party by issuing a statement that suggested Gibeau comments had been "taken out of context", creating "an unfortunate misunderstanding."
"Reports of a paid relationship between Apple and EA are factually inaccurate, and we apologise for any confusion."
Hot Five
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
Related Articles
Feature
Apr 29th, 2024
Hot Five: Supercell’s Squad Busters levels up, retro Nintendo on iOS, and Genshin Impact’s worst month yet
Feature
Apr 15th, 2024
Hot Five: XCOM Legends’ rumoured shutdown, Squad Busters verges on soft launch, and Royal Match reaches $3 billion
Feature
Apr 8th, 2024
Hot Five: New VC funds for mobile, Turkish investments, and Baby Shark makes a splash in Brawl Stars
Top Stories
Feature
Apr 30th, 2024
Hear MORE from the experts - eight MORE fabulous fireside chats from PGC London 2024
Feature
Apr 29th, 2024
King’s Paula Ingvar: a games industry journey from "I’m not worthy!" to Candy Crush Soda’s VP of product
Events
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
News
Apr 25th, 2024