Japanese game publisher Capcom (TYO:9697) has announced its figures for the first three quarters of its 2012 fiscal year; the nine months ending December 31.
Net sales were ¥50.3 billion (around $652 million), down 29 percent year-on-year.
Operating income was ¥5.82 billion ($76 million), down 49 percent.
Net income was ¥3.24 billion ($42 million), down 53 percent.
Mobile wonderland
Capcom pointed to what it called a 'lively year-end holiday shopping season', as well as the launch of new mobile games console (Sony's PS Vita in Japan) and the price reduction of some hardware (Nintendo's 3DS).
However, the big trend it's attempting to leverage is what it labelled 'rapid growth of affordable and easily accessible social games attributable to the rise of mobile phones and smart phones'.
In terms of the company mobile performance - which mainly consists of its Beeline Interactive US and European focused division - net sales for the nine months were ¥4 billion (around $52 million), up 68 percent year-on-year.
Operating income was ¥1.37 billion ($18 million), up 189 percent.
Comparing this to the unit's H1 figures, it's revealed that Q3 mobile net sales were ¥1.4 billion (around $18 million), with operating income of ¥492 million ($6.4 million).
Prime mover
In terms of its share of operations, Capcom's mobile business accounted for 8 percent of overall net sales, but 23 percent of operating income.
For the whole of FY12, Capcom predicts its mobile division will generate around $80 million, up 50 percent compared to FY11, also making around $25 million in operating income.
Lifetime downloads and installs on iOS, Android, Facebook and GREE are more than 46 million.
Pushing onto GREE
In terms of activity during its third quarter, Capcom pointed to the success of Snoopy's Street Fair in Japan and Asia, and Monhan Tankenki Maboroshi no Shima on the GREE platform in Japan.
It's the publisher's second release on GREE following Resident Evil: Outbreak Survive. Beeline's main product remains Smurfs' Village, however.
The company ended the period with ¥24.3 billion in cash and cash equivalents ($315 million), down ¥10.6 billion ($137 million) compared to 31 March 2011.
[source: Capcom (PDF)]
News
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Top Stories
Feature
May 17th, 2024
New release roundup: The best new mobile games from a battle royale to a console classic remake
Feature
May 16th, 2024
Behind the scenes: How adding sandwich offers to an idle merge game boosted three metrics at once
Events
Valencia Indie Summit 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
MomoCon 2024 | North America | May 24th |
Morocco Gaming Expo | Africa | May 24th |
Popular Stories
Feature
May 14th, 2024
53 top mobile games in soft launch: Squad Busters, Battle Guys: Royale, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
Feature
May 13th, 2024
Hot Five: Dubai's new Gaming Visa, April's mobile game charts, and Xbox studio closures
Feature
May 14th, 2024