Hot Five

Hot Five: App Store agony as Apple keeps mum on new rules and regulations

Plus, PlayStation Mobile is go

Hot Five: App Store agony as Apple keeps mum on new rules and regulations
Welcome to PocketGamer.biz's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.

Or, if you'd prefer, the top five stories currently dominating our readers' attention.

Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.



The Charticle: Is Bad Piggies bringing home the bacon for Rovio?

Our weekly look at the various ups and downs in the app charts across the globe – better known as The Charticle – last week cast the spotlight on Rovios' next big thing: Angry Birds spin-off Bad Piggies.

Needless to say, the Finnish studio's latest franchise was always likely to top charts the world over, though our analysis of the game's performance to date suggests Bad Piggies hasn't quite got off to the stellar start some of Rovio's other releases have enjoyed.

"Analytics shows that Bad Piggies on iOS has reached #1 in the top grossing games charts of 17 countries since launch, including Canada, Poland and its native Finland," revealed news editor James Nouch.

"However, the game did not reach the top of the charts in any of the EU5 nations – France, Spain, Italy, Germany and the UK. The same is true for Bad Piggies HD, too."



Apps World 12: Indies can thrive on PlayStation Mobile, despite C# requirement, says Sony

PlayStation Mobile launched last week. PlayStation what, you say? Sony's new app marketplace, which spans both PS Vita and selective Android devices, finally launched last week.

It was a good time, then, for Shahid Ahmad- senior business development for PlayStation Mobile at Sony Computer Entertainment Europe – to take to the stage at App World in London to tallk up the store's chances.

According to Ahmad the store's biggest advantage is that it taps into PlayStation Network, which has over 100 million registered users and has generated over $2 billion in revenue.

He also claimed details of support from hardware partners including Asus, Fujitsu, Sharp, and Wikipad – adding to existing devices from HTC and Sony itself - will be formally announced soon.



Opinion: Apple takes a small step towards console play as first official third-party iOS gamepad is announced

The likes of iPhone and iPad may have ushered us into a world of touchscreen-based gaming, but it appears Apple is now intent on entertaining game controllers as well.

News Apple has, for the first time, given its seal of approval to a gamepad for iPad raised eyebrows. News that Duo Gamer's pad can only be used to play Gameloft games raised even more.

According to PocketGamer.biz editor-at-large Jon Jordan, however, the move is most interesting because of what it says about Apple.

"The biggest question in this area remains whether Apple will ever decide to create a first party gaming peripheral," said Jordan.

"It seems highly unlikely, but you can never say never. No doubt, the folks at Cupertino will be keeping a beady eye on sales of the Duo Gamer - something they'll have good information about given that it will be available online via the Apple store."



No one cares about your app and it won't be a hit, reckons Lucky Frame's Yann Seznec

One thing PocketGamer.biz – and, evidently, our readers – like is a bit of honesty.

If nothing else, Lucky Frame founder and director Yann Seznec's assessment of a developer's chances of cracking the App Store was entirely honest.

"Releasing an app is actually rather relaxing, because no one cares," explained Seznec, whose studio was behind recent hit Bad Hotel.

"Your app is one of 700,000 on the market. Even reaching the top 100 means your app has to approach the 99.99th percentile, which is fairly unlikely.

"Once you've tempered your expectations (trust me, you won't have a hit) and realised that your app won't make you rich, you can relax. No one cares."



Is Apple clamping down on third-party app promotion services?

There's little doubting what the top story was on PocketGamer.biz last week.

After being tipped off by numerous sources, we spent the week taking a long hard look at clause 2.25 – a new addition to Apple's App Review Guidelines that makes reference to Apps that promote titles other than the developer's own.

Apple, typically, remained silent on the issue, but the suggestion that cross-promotion networks could end up falling foul of the new rule resulted in developers aplenty contacting us to give their view on how it might be enforced.

We also heard from a few who already have experience of clause 2.25 in use.

It led to editor Keith Andrew concluding that, unless Apple uncharacteristically breaks its silence, we'll never truly know how the hard and fast rule as to how the clause will be utilised. The bigger problem, however, is Apple's continued reluctance to engage with its development community.

"If Apple genuinely sees itself as the leader of the mobile development community, then it needs to be prepared to open up and talk about what direction it's taking iOS and why," closed Andrew.

"For the good of the industry, this has to be a two-way street."
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With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.