Hot Five

Hot Five: AppGratis vs. Apple continues, DeNA looks to dominate, and how Megapolis became a mega hit

Last week's top five stories

Hot Five: AppGratis vs. Apple continues, DeNA looks to dominate, and how Megapolis became a mega hit
Welcome to PocketGamer.biz's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.

Or, if you'd prefer, the top five stories currently dominating our readers' attention.

Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.



Clive Downie on DeNA's goal to be the most successful entertainment company in the world

It may be three years since Japanese social gaming giant DeNA acquired ngmoco for a mighty $303 million, but the fruits of that endeavour are finally now making their mark.

Ben Cousins' The Drowning, for instance, is currently enjoying a soft launch in New Zealand and Australia, with many predicting it could be one of the games of 2013.

"For us to be successful, we have to break into people's free time," said former ngmoco head honcho Clive Downie, now operating under the title of CEO, DeNA West.

"We actively think about how to reach the most consumers and gain the most time we can. We're looking to get 50 minutes of your time every day."



Following Mini Golf Matchup's success, Scopely adds Darion Lowenstein as games VP

"I was impressed by the people at Scopely, their passion and knowledge of the industry," said 17-year industry veteran Darion Lowenstein, who joined Scopely in March as VP of game development.

"It's one thing to talk about your business model, but it's another thing to deliver on it."

Lowenstein, who has enjoyed stints with Rockstar, Activision and more recently EA Mobile, was making reference to Scopely's decision to start publishing third party games, with the first such release - Rocket Jump's Mini Golf Matchup – having hit the top spot in the App Store's free charts in 30 countries.



The Charticle: How Megapolis powered its way into the top grossing charts

Social Quantum's city-building sim Megapolis was the ninth highest grossing game in the US App Store last week, yet many in the west are unaware of its existence.

The secrets behind its success, therefore, was put keenly under the microscope in The Charticle, with news editor James Nouch noting that, despite downloads falling down after an initial burst, the game's revenue rates have remained high.

"At its peak in late March, Megapolis generated more than $120,000 in a single day from the US alone," said Nouch.

"In terms of chart position, this was enough to boost Megapolis into the top ten highest earning apps on the US App Store. On 28 March, the game was ranked at #3 on the top grossing games chart, behind the mighty Candy Crush Saga and Clash of Clans."



How a game that never was almost tore Halfbrick apart

Three weeks after the story was published, and our write up of Halfbrick's headline talk at GDC about Tank Turn Tactics – the game that never was – continues to bring in the page views.

The talk, given by CCO Luke Muscat, was designed to highlight the power of the game designer, detailing how testing Tank Turn Tactics in the studio's office damaged many previously strong friendships within the company.

"There was some genuine animosity brewing between people in this game," said Muscat.

"A player came to me and they were upset – really, really upset. It was damaging his relationships at work, making him not want to come in. That's not what we wanted to happen at all. And so, the game was canned."



AppGratis vs. Apple

Continuing to top the bill at PocketGamer.biz are the leagues of stories about Apple's decision to pull app discovery platform AppGratis from the App Store.

The fallout has been huge, despite the fact Apple has remained largely silent on the issue. Indeed, perhaps rather too silent.

"It is absolutely untrue that there were discussions between AppGratis and Apple in advance of our App being removed from Apple’s platform," said AppGratis CEO Simon Dawlat.

"The first communication from Apple we received was an email sent to us after our App had been removed. Since our App was removed, we have had one telephone conversation with an Apple employee who repeated the content of Apple's email to us, and refused to discuss the matter further. Since then Apple has not returned any of our calls.

"It goes without saying that I am still very keen to speak to them."

But why did Apple remove AppGratis, and what impact will its disappearance have on the App Store?

Editor-at-large Jon Jordan speculated that Apple was moved to take action because AppGratis now controls 4.6 percent of the iPhone discovery market in the US, while editor Keith Andrew suggested those claiming its removal will help 'maintain the legitimacy' of the App Store's rankings are kidding themselves.

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With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.