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Gameloft revenues up 22% for Q1 2009

iPhone fuelling more growth for mobile games publisher

Gameloft revenues up 22% for Q1 2009
Gameloft has announced revenues of €30.8 million (US$40.2 million) for the first quarter of 2009, up 22 per cent from Q1 2008's sales of €25.3 million.

94 per cent of those revenues came from mobile games, while 6 per cent came from console.

Europe accounted for 35 per cent of Gameloft's Q1 sales, with North America taking 37 per cent, and the rest of the world accounting for 29 per cent.

The publisher is enjoying something of a boom in North America, seeing sales rise 57 per cent there year-on-year.

However, that means revenues have actually fallen slightly in Europe during the same period, as the following graph (tracking revenues in millions of Euros) shows:



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Gameloft says strong sales on iPhone were partly responsible for the company's revenue growth, but also hails "solid" sales for Java and BREW games.

The publisher says it continues to gain substantial market share across all platforms, and expects to grow its revenues and improve its profitability throughout 2009.

In separate news, Gameloft has signed a licensing deal with Warner Bros to make a mobile game based on the upcoming Sherlock Holmes movie, due to be released at Christmas.

The announcement doesn't specify whether the deal includes iPhone as well as other mobile platforms.

Contributing Editor

Stuart is a freelance journalist and blogger who's been getting paid to write stuff since 1998. In that time, he's focused on topics ranging from Sega's Dreamcast console to robots. That's what you call versatility. (Or a short attention span.)

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