While you don't have to go far to witness the fallout from Apple's revised terms of service with iPhone developers Adobe, AdMob and Flurry the most notable casualities it appears more has been going on behind the scenes to accommodate its implementation.
In a candid blog post on the firm's website, Unity Technologies' CEO David Helgason has revealed the steps it's taken to ensure developers making use of its tools are left high and dry if Apple decides to pull the plug.
In essence, Unity has devised a workaround to its current support for Microsoft's .NET Framework the one area Helgason believes Unity might come into conflict with Apple's new developer agreement.
Taking steps
"While we've had some reason to believe Unity using C# and JavaScript would be okay, Apple has not confirmed anything and in general very little information has been forthcoming," Helgason says on the blog.
"As of today Apple is still approving every game we know of and Apple has recently featured several excellent Unity games in the App Store.
"But as soon as the new terms of service were revealed we also started working on a contingency plan, just in case Apple decides to stop approving Unity-based games."
Describing said contingency as a plan B, the proposed scenario allows games to created without any .NET code.
Instead, Unity has created a .NET based C++ compiler that allows C++ code to be written in its place.
Worst case scenario
"We still cant believe Apple will force developers into choosing a specific language for development," Helgason concludes.
"As mentioned, Apple is still approving every Unity-based game we know of. In case the situation changes, rest assured that we are working this plan B."
You can read Helgason's explanation in full which includes an extensive breakdown of code changes on Unity's blog.
News
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
Top Stories
News
Jun 6th, 2024
SocialPeta's evolution: advancing mobile game advertising with AI, Apple Search Ads, and STEAM game insights
News
Jun 6th, 2024
As RPGs and casual genres drastically decline, Monopoly Go! gives casino a 34% revenue surge
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Guerrilla Collective 2024 | North America | Jun 6th |
Angles 24 Freeplay Conference | Australasia | Jun 6th |
Game Audio Symposium 2024 | Europe | Jun 7th |
Games Growth Summit 2024 | Europe | Jun 7th |
PitchYaGame Live 2024 | Jun 7th | |
Future Games Show 2024 | Jun 8th | |
PC Gaming Show 2024 | Jun 9th |
Popular Stories
Feature
May 29th, 2024
Supercell's big Squad Busters mistake and how they're missing out on millions
News
May 31st, 2024
Week in Views - Squad Busters goes global, broken app stores, and Hill Climb Racing gets the LEGO treatment
as
Feature
Jun 3rd, 2024