Having spent time trying to guess the sales and revenue figures for Infinity Blade, it's good to get the official line.
According to Epic Games, which owns the game's developer Chair Entertainment, the title has generated more the $10 million in the first six months of release.
Significantly, it detailed this was 'earnings', so net income to Epic, rather than a gross figure that includes Apple's 30 percent cut.
As well as the price of purchasing the game, originally $5.99, Infinity Blade also includes IAP, which the company revealed has generated 43.7 percent of total revenues since it was introduced two weeks post-launch.
Big hit
"It's exciting to see the market so quick to embrace a premier handheld gaming experience such as Infinity Blade, and we couldn't be happier with the warm reception," said Donald Mustard, Chair's creative director.
"Furthermore, Apple has created an exciting, developer-friendly environment for iOS that has opened up many new doors for us."
Adding to the bonhomie, Epic's vice president, Mark Rein also pointed to the success of Infinity Blade in terms of driving use of the company's Unreal Engine 3 for iOS game development.
Saying it has created significant licensing interest in Unreal Engine 3 from developers worldwide, Rein said, "Infinity Blade's success proves that triple-A gaming experiences can be hugely successful on iOS and that there is a valuable, pent up demand for premium content like this.
"We have been licensing Unreal Engine 3 very affordably to developers large and small for all kinds of games and applications and we're looking forward to our licensees achieving spectacular results of their own."
News
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Top Stories
News
Jun 6th, 2024
SocialPeta's evolution: advancing mobile game advertising with AI, Apple Search Ads, and STEAM game insights
News
Jun 6th, 2024
As RPGs and casual genres drastically decline, Monopoly Go! gives casino a 34% revenue surge
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Guerrilla Collective 2024 | North America | Jun 6th |
Angles 24 Freeplay Conference | Australasia | Jun 6th |
Game Audio Symposium 2024 | Europe | Jun 7th |
Games Growth Summit 2024 | Europe | Jun 7th |
PitchYaGame Live 2024 | Jun 7th | |
Future Games Show 2024 | Jun 8th | |
PC Gaming Show 2024 | Jun 9th |
Popular Stories
News
May 31st, 2024
Week in Views - Squad Busters goes global, broken app stores, and Hill Climb Racing gets the LEGO treatment
Feature
May 29th, 2024
Supercell's big Squad Busters mistake and how they're missing out on millions
as
Feature
Jun 3rd, 2024