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Oscar Clark on how F2P design enables better games

Turning the argument on its head

Oscar Clark on how F2P design enables better games

Free-to-play games are often criticised because some people think they corrupt the fundamental progression and gameplay of computer games.

However, in his book Games As A Service - check out our review here - industry veteran Oscar Clark argues that F2P design can - and should - be used to make better games.

From the hat

So prior to his launch event at the UKIE offices in London, we sat down with Oscar and had a conversation about free-to-play games, monetisation, design and the future of the industry.

You need to think about designing to the 'negative space', apparently.


Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.