We reported yesterday on the latest attempt by German studio Fishlabs to vault the delivery hurdle by vending game files directly to premium customers via email, to be installed through Bluetooth, data cable, or MicroSD.
While we loved this Gordian Knot approach to a seemingly intractable problem, we couldn't help but wonder whether piracy was a threat with all those game files zooming around the internet.
We promised you an update, and so Fishlabs CEO Michael Schade has filled us in on what turns out to be a remarkably relaxed approach to anti-piracy. "We made the conscious decision not to use any expensive and technically involved copy protection on our games," he said.
"Instead, each mobile game we send will be flagged beforehand with a watermark. This will enable us to trace any illicit copies of our mobile games back to the originator. Furthermore, we constantly update our games and give comprehensive tech support which is, of course, not for users of illegal copies.
"Also," he went on, "this is probably the first time that fragmentation is doing something good. Whereas a MP3 file runs on any device, a mobile game does not. So getting the right build of a game for a particular phone is much more difficult. Even if it works you can never be sure if the illegal copy works fine trough the whole game or, even worse, makes your phone crash. With all that hassle of finding the correct build and the uncertainty about whether it runs and the lack of support it's probably not worth saving 5 or £5."
It's true that the low price of mobile games works massively in the strategy's favour. Unless you're a fool, the risk of installing malicious code should prove too great for the benefits of piracy to outweigh the fairly negligible cost, and at a fiver we're hoping consumers will have the good sense to stick with legitimate copies.
"We will see how it goes," Schade added, "but we believe this will help also first time users to get into mobile games. Actually finding high-quality mobile games on the internet is way easier than through operators. Browsing through a games catalogue on a website is faster and comes with better navigation and consumers get a much better impression of the game by screenshots or in-game trailers than just picking a game by title."
This is what gets us excited, of course. Being mobile game journalists, we're used to installing code ourselves, and we can vouch for the convenience of this over the delivery method most of you have to rely on. This decision by Fishlabs to furnish consumers with the same convenience is fairly bold, but if it works out it could make life better for everybody. Except the operators, obviously.
News
Managing Editor
Having obtained a distinguished education, Rob now corrects grammar in his underwear for a living. The heart wants what it wants.
Top Stories
News
1 hour, 52 minutes ago
Tekore Studio emerges from the shadows to win the Very Big Indie Pitch at the Dubai GameExpo Summit
News
2 hours, 7 minutes ago
Dubai GameExpo Summit powered by PG Connects welcomes over 1,350 attendees in 2024
Feature
3 hours, 47 minutes ago
New release roundup: The best new mobile games from a round of roguelikes to a Sonic surprise
News
May 9th, 2024
A third of developers implementing new payment options in face of Digital Markets Act’s $18 billion opportunity
Events
Valencia Indie Summit 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
Future Games Show 2024 | Jun 8th |