During the first day of Unity's Unite 2013 conference, the San Francisco-based company unveiled two new tools to help developers get the most out of its platform.
As previously announced in the keynote, Unity Cloud, is a suite of online services designed to help developers of any size acquire new players, monetise their games, and promote their products.
Currently in beta, Unity Cloud will also provide analytics and marketing capabilities.
As an added bonus, there's no need for native SDK integration as Unity Cloud will use a developer's existing Unity Developer Network account.
The initial version of Unity Cloud will allow developers to run advertising in their iOS and Android mobile games and exchange installs with other Unity developers.
If you're interested in learning more, or enrolling in the beta, you can click here for additional information.
A 2D toolbox
The second major unveiling was the new 2D Tools package which addresses the rising demand for '2D first' tools and workflow changes created by the huge boom in the indie mobile development scene.
2D Tools, also currently in beta, will be released in the Unity 4.3 update this autumn, with many of its tools included in the free version of Unity.
The new 2D Tools workflow improvements begins with a dedicated scene view, and continues with a new sprite texture importer type that allows for the easy importing and manipulation of 2D assets.
Finally, 2D Tools introduces the specialised Box2D physics engine into Unity which means developers of 2D games can expect better performance, more stable simulation and smaller game builds.
News
US Correspondent
Representing the former colonies, Matt keeps the Pocket Gamer news feed updated when sleepy Europeans are sleeping. As a frustrated journalist, diehard gamer and recovering MMO addict, this is pretty much his dream job.
Related Articles
News
Aug 30th, 2013
Start small and keep your message simple: Unity reveals how best to market your game
Top Stories
Feature
May 17th, 2024
New release roundup: The best new mobile games from a battle royale to a console classic remake
Feature
May 16th, 2024
Behind the scenes: How adding sandwich offers to an idle merge game boosted three metrics at once
Events
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
Morocco Gaming Expo | Africa | May 24th |
MomoCon 2024 | North America | May 24th |
Unreal Fest Gold Coast 2024 | Australasia | May 29th |
Popular Stories
Feature
May 14th, 2024
53 top mobile games in soft launch: Squad Busters, Battle Guys: Royale, Plants vs. Zombies 3, LEGO Hill Climb Adventures, and more
Feature
May 13th, 2024
Hot Five: Dubai's new Gaming Visa, April's mobile game charts, and Xbox studio closures
Interview
May 13th, 2024