Total sales were ¥146 billion ($1.82 billion), up 29 percent year-on-year.
Operating income was ¥63.4 billion ($794 million), up 13 percent.
Net income was ¥34.5 billion ($431 million) up 9 percent
Looking at its Q4 period, sales were ¥42.2 billion ($529 million), up 32 percent.
Operating income was ¥18.7 billion ($234 million), up 19 percent.
Net income was ¥10.8 billion ($135 million), up 16 percent.
Margin rise
Both Q4 sales and annual sales were a record for the company, and as well as seeing a rebound in operating income, DeNA also stopped the decline in its margin.
Operating income during Q4 was 44.2 percent of net sales, up from a low of 39.7 percent in Q3.
This means that DeNA is improving its efficiency in terms of costs.
![](https://media.pocketgamer.biz/2012/5/7818/dena-income-margin-2012-r471x.jpg)
These were up significantly - labour costs in particular are now around $47 million a quarter - but sales were up proportionally moreso.
Moba-moba
Looking at the core of DeNa's business, it broke out the sale of its Moba-coin in-platform currency.
This has been rising, up sharply 25 percent quarter-on-quarter.
During Q4, DeNA pointed out that Moba-coin consumption was more than ¥50 billion (around $630 million).
Obviously Q4 consumption was higher than Q4 sales because the currency isn't used immediately so there's always past purchases being consumed.
![](https://media.pocketgamer.biz/2012/5/7819/dena-moba-coin-consumption-2012-r471x.jpg)
DeNA ended the quarter with cash and equivalents of ¥57.5 billion (around $720 million), up around $93 million compared to three months ago.
[source: DeNA (PDF)]