Events
Valencia Indie Summit 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
Morocco Gaming Expo | Africa | May 24th |
MomoCon 2024 | North America | May 24th |
Featured Comments & Opinions
Mobile Mavens: Can Xbox's mobile games store succeed?
We ask industry experts for their thoughts on Microsoft's upcoming marketplace that aims to compete with Apple and Google
"Merge Mansion is a very young game. We still have big plans and many surprising twists in store"
Metacore’s CBO Tapio Tuomola on four years of success for Merge Mansion and what's coming next…
Rising star: Why game developers are turning their attention to the UAE
Futura Digital dives into the business and legal aspects of setting up a business in the UAE
Latest Comments & Opinions
Simon Read: New Star Soccer's slow success outside UK is the 'million dollar question'
British humour may be a factor
The competition has stolen our blueprint but they can't steal our passion, says Kixeye CEO
Facebook core company heads to mobile all-guns-blazing
Shorts Cuts: Why Fishing Cactus wants its next game to turn gamers into coders
Putting the 'fun' back into 'functions'
We focus on players not platforms, says Creative Mobile CEO
Vladimir Funtikov on what really matters
Beta believe it: Why Fishlabs invited 30,000 gamers to test Galaxy on Fire - Alliances
How to launch a polished product
Developers don't want innovation from Apple's new iPads, they want stability
Our Mavens react to the rush of new tablets
It's not all about China: US is still 'an important market', says Perfect World CEO
Robert Xiao on his latest strategic play
Hall of Fame: David and Ian Marsh
The NimbleBit brothers on boutique success
Short Cuts: How small studios can benefit from the power of recognised IP
Iconicfuture on bringing big brands to mobile gaming
Nexon didn't care about ARPDAU but whether our games were fun, says Rumble CEO Richardson
Reason behind $17.5 million investment round
Fishlabs CEO: If your game can't guarantee $1 million a day, it's hard to raise investment
The corporate tensions behind its job cuts
We've made mistakes, but it's still advantage Ouya: Tadhg Kelly on his new role as Ouya's free-to-play guy
And why 2013 remains the year of the microconsole
Clash of the clan makers: Space Ape on building the world's #2 mobile RTS
The rise of Samurai Siege
Supercell: The developer that's shut down without having to shut down
Our Mavens reveal why $1.5 billion was a bargain
Hall of Fame: Trip Hawkins
EA, 3DO and Digital Chocolate founder looks forward