Company Profile
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About
Description
Supercell is a mobile game development company based in Helsinki, Finland.
Founded in May 2010, the company's debut game was the browser game Gunshine.net, and after its release in 2011, Supercell started developing games for mobile devices.
Since then, the company has fully released four mobile games: Hay Day, Clash of Clans, Boom Beach, and Clash Royale, which are freemium games and have been extremely successful for the company, the first two generating revenue of $2.4 million a day in 2013.
Accel Partners invested $12 million in Supercell in 2011, and in October 2013 it was announced that the Japanese company GungHo Online Entertainment and its parent SoftBank had acquired 51% of the company for a reported $2.1 billion. On 1 June 2015, SoftBank acquired an additional 22.7% stake in Supercell, which brought their total stake to 73.2% of the company and made them the sole external shareholder.
In 2016, Supercell reported annual revenues of around €2.11 billion. In three years, the company's revenues have grown a total of 800 percent, from 78.4 million (2012).
In June 2016 Tencent announced a deal to acquire 84.3% of Supercell with USD 8.6 billion. Japan's SoftBank values Supercell at $10.2 billion.
In December, 2016 Supercell launched a web animated series Clash-A-Rama.
Accolades
Company Coverage
Mobile Movers: All the latest appointments and job moves from around the industry
Hot Five: Monopoly GO’s next-level UA, Supercell’s psychological analysis, and AI use for NPC dialogue
Inside Supercell's new development structure and TikTok's potential US ban | Week in Mobile Games podcast
Week in Views - The return of M&A, killing your darlings and Monopoly WHOA!
Supercell reveal Spark, applying science and psychology to build better teams and games
Clash Mini to cease development and close, but the "experience" is coming to Clash Royale
Ramadan festivities unfold across mobile with a host of new content and events
Supercell axes Clash Mini as "bold changes" get underway, but there’s still hope…
Supercell’s Head of Live Games Sara Bach talks company changes, world-beating live ops, and how to get back on top
Supercell to partner with ESL Faceit Group for multi-year esports partnership
Top Stories
King and Flexion partner to bring Candy Crush Saga to App Gallery and more alternative app stores
Mobile Mavens: Are today's everlasting, live ops games holding back new innovation?
The key takeaway from Apple's AI-laden WWDC keynote? It's time to buy a new iPhone
Events
Tribeca Games Festival 2024 | North America | Jun 5th |
Steam Next Fest: June 2024 Edition | Jun 10th | |
WN Conference Istanbul 2024 | Jun 11th | |
GamesForum Hamburg 2024 | Europe | Jun 11th |
ESI London 2024 | Europe | Jun 13th |
Game Con Canada (GCC) 2024 | North America | Jun 14th |
Indie Dev Play 2024 | Europe | Jun 14th |
DevGAMM Vilnius 2024 | Europe | Jun 14th |