Hot Five

The PG.biz Hot Five: TinyCo's new Griffin engine, Rovio's play-grounding around and whurley loves Windows Phone

Last week's top five stories

The PG.biz Hot Five: TinyCo's new Griffin engine, Rovio's play-grounding around and whurley loves Windows Phone
Welcome to PocketGamer.biz's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.

Or, if you'd prefer, the top five stories currently dominating our readers' attention.

Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.



Rovio teams up with Lappset as Angry Birds set to take over playgrounds

Angry Birds has already taken over the world of mobile gaming so why not the world of playgrounds too?

That appears to be the thinking behind Rovio's latest licensing deal, which will see bird-themed swings and other activity-based furniture appearing in Finnish kindergartens.



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Facebook gaming has begun its downward trend but iOS is on the up, says PlayForge producer Tami Baribeau

A couple of weeks ago, game producer Tami Baribeau argued that Facebook had peaked as a gaming platform.

"It is too expensive and takes too long to make a high quality Facebook game that compares with the top games now. It costs too much to acquire users. Games peak and start to decline within a few months," she said.

The second part of her debate was the opportunity now available in iOS, not that she thought it was a good idea for developers to take it as their only platform.

"However ... I believe it's more viable for indie developers than Facebook, and more flexible to experimentation and creative endeavors," she said.



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TinyCo's Jennifer Lu on the advantages of launching iOS and Android social mobile games simultaneously

For the big social mobile game publishers, it's all about scale these days - that's why they're all trying to narrow the period of time between iOS and Android releases.

In this context, TinyCo has been trumpeting its own Griffin engine, which it says now gives it the capacity to release games simultaneously.

"Launching on iOS and Android is great from a marketing point," said biz dev director Jennifer Lu. "You just can't focus on one platform anymore."



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The PG.biz Mobile Gaming Mavens on what Rovio should do next?

Sometimes our Mavens are serious, sometimes they're cynical.

When it came last week's question - "If you were working at Rovio, what would your next game be?" - we received a reasonable mixture of humour and thoughtfulness.

Some argued that it should just focus on making more Angry Birds games, and there were some imaginative new game ideas such as Talking Angry Birds and Angry Birds: Pissed Off.



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Nokia on Windows Phone will draw consumers away from Android and BlackBerry, reckons Chaotic Moon's whurley

There's still a certain amount of uncertainty about how well Nokia's new Windows Phones are doing, but there are some strong supporters in the development world.

One such is US studio Chaotic Moon, with its CTO whurley arguing that the platform is a "more of a long term play than a short term win".

"In the long run, I think you will see the Nokia-Microsoft alliance produce very competitive products that will start winning customers away from other platforms; starting with BlackBerry and then moving on to Android," he said.

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Until next week, PocketGamer.biz pickers...

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Contributing Editor

A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.