Money-focused crime has been a staple of history for as long as cash existed, from forgery to bank heists. But now it seems to have found its way to video games with credit card thieves allegedly using Clash of Clans, Clash Royale and Marvel Contest of Champions to launder money.
Our readers are obviously both fascinated and concerned by a new report into the matter, as it was our most read article of the last week.
For our second entry in the Hot Five we’re staying with Supercell to find out how they use machine learning to automate monetisation in Clash Royale. Predominantly, how the technology can serve players the most valuable cards for them.
70:30, hyper-casual and Mobile Legends
Elsewhere, we delved into why we believe that the 70:30 App Store revenue split is doomed.
Rounding off our Hot Five was the news that Huuuge Games launched a hyper-casual publishing label called Tap Tap Games and that Moonton’s Mobile Legends took $200 million in global revenues.
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