Many freemium developers are too focused on monetising their games, designing them with a view to drawing as much cash as they can from players rather than serving up good gameplay.
That's the view of ex-Lionhead boss Peter Molyneux, who gave his thoughts on the free-to-play model and, indeed, the suitability of such a name during a BAFTA event, claiming many freemium games simply act as "demos with monetisation stuck on at the end."
Freemium fun
Molyneux didn't dismiss freemium altogether, however. Indeed, he went on to say that the model can enhance gameplay if delivered correctly.
"If proper monetisation is built in from the ground up - and not designed some producer or some financially driven person - then I think amazing things can happen," said Molyneux.
"We, as human beings, love hobbies, we have different hobbies throughout our lives, and we love spending money on our hobbies. We love cooking for people and showing people our gardens.
"Why can't we have that thought about a computer game experience? So that people would want to invest money, not just feel compelled, or forced."
Monetisation and morality
Molyneux's positive stance is anything but surprising, however. His first project since leaving Lionhead having set up 22Cans is dubbed Curiosity, where players will chip away at a cube.
They can pick from three chisels to do so, starting with the least effective but free default chisel, moving up to a more efficient 59p chisel, and ending with a £50,000 'diamond chisel', which will be sold to just one player.
"In a way it's testing the morality of monetisation," said Molyneux of the game.
"A lot of the time games monetise against cheating, if you're playing in multiplayer. And there is the whole moral issue about getting people addicted and asking for money from them. There are very few checks in place.
"I think that a lot of the people we call whales are kids that have grabbed their parents phones. I know my son has done that."
[source: GamesIndustry.biz]
News
With a fine eye for detail, Keith Andrew is fuelled by strong coffee, Kylie Minogue and the shapely curve of a san serif font.
Related Articles
News
May 28th, 2019
Peter Molyneux on innovation and why he could have been "so much more successful" had he focused on sequels
Top Stories
Events
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
LA Games Conference 2024 | North America | May 6th |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |