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Fortnite Android rolls out exclusively on Samsung Galaxy devices first today

Heading to other Android devices over the next few days

Fortnite Android rolls out exclusively on Samsung Galaxy devices first today

The beta for Epic Games’ battle royale hit Fortnite on Android has launched today exclusively on Samsung Galaxy devices.

Initially supported devices specifically include Samsung Galaxy S7, S7 Edge, S8, S8+, S9, S9+, Note 8, Note 9, Tab S3 and Tab S4.

Those who purchase a Samsung Note 9 or Galaxy Tab S4 will also receive a special Galaxy outfit in-game.

Previously rumours had suggested that Fortnite might be exclusive to Samsung devices, specifically the Note 9, for a longer period.

This is not the case, however, as the Fortnite beta will begin rolling out on other Android devices over the next few days. Supported devices include:

  • Google: Pixel / Pixel XL, Pixel 2 / Pixel 2 XL
  • Asus: ROG Phone, Zenfone 4 Pro, 5Z, V
  • Essential: PH-1
  • Huawei: Honor 10, Honor Play, Mate 10 / Pro, Mate RS, Nova 3, P20 / Pro, V10
  • LG: G5, G6, G7 ThinQ, V20, V30 / V30+
  • Nokia: 8
  • OnePlus: 5 / 5T, 6
  • Razer: Phone
  • Xiaomi: Blackshark, Mi 5 / 5S / 5S Plus, 6 / 6 Plus, Mi 8 / 8 Explorer / 8SE, Mi Mix, Mi Mix 2, Mi Mix 2S, Mi Note 2
  • ZTE: Axon 7 / 7s, Axon M, Nubia / Z17 / Z17s, Nubia Z11

Fortnite bypasses Google Play

As we previously reported, Fortnite will bypass Google Play entirely and will only be available from the Fortnite website through Epic’s own launcher.

Fortnite Android will support cross-play and cross-progression across PS4, Xbox One, Nintendo Switch, PC, Mac and iOS.

Epic CEO Tim Sweeney previously labelled Google Play’s revenue “disproportionate” as a key motivator behind the company skipping the marketplace.

“The 30 per cent store tax is a high cost in a world where game developers’ 70 per cent must cover all the cost of developing, operating and supporting their games,” said Sweeney.

“There's a rationale for this on console where there's enormous investment in hardware, often sold below cost, and marketing campaigns in broad partnership with publishers.

“But on open platforms, 30 per cent is disproportionate to the cost of the services these stores perform, such as payment processing, download bandwidth and customer service.

“We’re intimately familiar with these costs from our experience operating Fortnite as a direct-to-customer service on PC and Mac.”

Fortnite for iOS is available through the App Store, however, in what is a much more closed ecosystem.


Head of Content

Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at PocketGamer.biz, as well as holding roles at Sensor Tower, Nintendo and Develop.