Speaker Spotlight: RiseAngle's Kaveh Vahdat talks VR, AR and evolving immersive gaming

Kaveh Vahdat will be talking about publishing on VR/AR platforms from a business perspective at Pocket Gamer Connects Helsinki

Speaker Spotlight: RiseAngle's Kaveh Vahdat talks VR, AR and evolving immersive gaming

Kaveh Vahdat is the CEO of RiseAngle, Inc. At Pocket Gamer Connects Helsinki on September 11th to 12th he's going to be talking about Publishing on VR/AR Platforms from a Business Perspective.

Click here to get more info about the show and to buy your tickets.

Vahdat is the founder and CEO of RiseAngle, a San Francisco-based company, with the vision of "Shaping the Future of Immersive Games".

RiseAngle, Inc. is working on both VR and AR titles and has released three VR games to the market so far. Prior to RiseAngle, Kaveh was CMO of Cozymeal in San Francisco, where he grew the company to a leading marketplace in the US

He has 10-plus years of online marketing experience in various industries and has helped a number of different companies grow significantly. During 2003 to 2007, he founded and grew a successful game company that was later acquired. What does your role at the company entail?

Kaveh Vahdat: I am the founder and CEO of RiseAngle, Inc. as well as a game designer and producer. As the founder, my work involves setting the vision and strategy, dealing with legal and accounting, hiring, fundraising, and continuous communication with stakeholders including investors, development, and marketing teams. As a member of the development team, I was the conceptual designer for the "World of Mazes - Episode 1" as well as the producer of the game. Having the designer and producer being the same person is an unusual way of managing a game project, but being a lean startup, we continuously rethink and rework well-established processes to find efficient ways that work fast with limited budget.

What do you think have been the most exciting developments in gaming since the last Pocket Gamer Connects Helsinki?

We are excited about the evolvement of immersive gaming. I think the affordable standalone VR headsets introduced recently will pave the way for more VR adoption. VR HMDs are catching up in quality and pricing slowly but surely. Introduction of ARKIT and ARCore was a great step and will make close to one billion mobile devices AR-enabled by the end of 2018.

What are your thoughts on the way the industry has grown in the last 12 months?

There are various stats, but VR seems to have been growing at around 80% CAGR, and AR has gone from limited existence to a few hundred million enabled devices, and will continue to over one billion. Based on various estimations, we believe around 30% of VR and 10% of AR will be gaming, which makes both spaces very exciting. We think the VR headsets will continue to become cheaper and more comfortable, and new devices for both AR and VR will come to the market.

What do you think the next 12 months in mobile gaming are going to look like?

It's going to grow and mature. Visibility will become an even bigger challenge for innovative games from independent companies, the companies with big budgets will have a higher chance of success.

Which part of Pocket Gamer Connects Helsinki are you most looking forward to and why?

I look forward to touching base with like-minded individuals and catching up with the trends in the industry. RiseAngle, Inc. is an immersive-first game company but not an immersive-only game company, so we are interested to learn about all aspects of game industry evolvement and growth. The aspect that I am personally most interested about is storytelling. I believe games are one of the best mediums for storytelling and more specifically, the killer VR use-case will be storytelling. Game designers will find lots of new and innovative ways to tell stories through games, and I look forward to attending those sessions.

About Pocket Gamer Connects Helsinki

In a few short weeks the whole mobile gaming industry is set to descend on Helsinki for Pocket Gamer Connects. The event, which runs from September 11th to September 12th, is packed full of talks, tracks, networking opportunities, and more. You can read about the full conference schedule here.

There are still tickets available for the show, and if you click this link right here you'll get all the information you need on how to buy them, and what's going to be happening in Helsinki over the two days.

Contributing Editor

Harry used to be really good at Snake on the Nokia 5110. Apparently though, digital snake wrangling isn't a proper job, so now he writes words about games instead.