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Unity's Helgason looking at HTML5, but not convinced it's game ready

'Cool demos' but held back by performance

Unity's Helgason looking at HTML5, but not convinced it's game ready
Adobe recently cut support for mobile Flash to concentrate on HTML5, but it seems that game engine outfit Unity is taking a longer and harder look at the new multiplatform language expected to shake up the market.

In an interview with Develop, Unity CEO David Helgason outlined how his company will be keeping a close watch on HTML5 and its successes before committing to the platform.

Is it ready yet?

"For video and rich internet applications, I think HTML5 is awesome already," Helgason said.

"Where it really falls short is in gaming: there are some cool demos, but actually building a generic framework for high-performance WebGL games is being held back by JavaScript, which isn't where it should be in terms of performance.

"That will probably change over time, and we're working to ensure it's game-engine ready. It will be eventually, but not just yet."

Helgason commented that Unity wouldn't make a move until "the moment HTML5 is right for games."

Unity recently released figures, revealing that it has 750,000 developers across PC, web, console, iOS and Android.

[source: Develop]

When Matt was 7 years old he didn't write to Santa like the other little boys and girls. He wrote to Mario. When the rotund plumber replied, Matt's dedication to a life of gaming was established. Like an otaku David Carradine, he wandered the planet until becoming a writer at Pocket Gamer.