Hot Five
Article Types
- All [559]
- The Charticle [1]
- Week that was [1]
- List [1]
- Regulars [2]
- News [10]
- Feature [26]
- Hot Five [518]
Hot Five
May 1st, 2017
C.A.T.S. scores 8 million downloads, Dragon Ball Z tops grossing charts, and 7 reasons why you love Clash Royale
Hot Five
Apr 24th, 2017
It's time to rethink licensed IP, Supercell's startup culture, and Shipyard Games is grateful for Pokemon GO
Hot Five
Apr 17th, 2017
Mafia Wars is back, influencers in Germany face broadcasting regulations, and Club Penguin reboots on mobile
Hot Five
Apr 10th, 2017
How Pixonic has evolved War Robots, the making of Chhota Bheem Speed Racing, and why doesn't Clash Royale have any worthy competition?
Hot Five
Apr 3rd, 2017
G5 Entertainment suing MyTona, Gameloft goes free-to-play with Gangstar, and how Supercell grew Boom Beach
Hot Five
Mar 27th, 2017
Scopely snags the Temple Run license, Elex working on Call of Duty game, and why you should open your own studio
Hot Five
Mar 20th, 2017
Roblox on its explosive growth, Zynga acquires four Solitaire games, and Supercell opens an online store
Hot Five
Mar 13th, 2017
Madfinger experimenting with monetisation, Contest of Champions players threaten boycott, and China blocks South Korean games
Hot Five
Mar 6th, 2017
Rovio sees best growth ever, Google reworks discovery on Google Play, and is Kabam's breakup really a success?
Hot Five
Feb 27th, 2017
Why Zynga and Glu are focusing on their past, Ilkka Paananen talks further acquisitions, and Armada Interactive gets $10 million in seed funding
Hot Five
Feb 20th, 2017
Glu's problems in one graph, Zynga on getting its mojo back, and Summoners War is getting an MMO
Hot Five
Feb 13th, 2017
Critical Force on growing an eSport, 50 studios sign up to Hatch, and the rise and rise of EA Mobile
Hot Five
Feb 6th, 2017