Hot Five
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- All [556]
- The Charticle [1]
- Week that was [1]
- List [1]
- Regulars [2]
- News [10]
- Feature [23]
- Hot Five [518]
Hot Five
Dec 26th, 2016
Halfbrick terminates iDreamSky agreement, Kabam looks to sell off all studios, and how well did Dawn of Titans launch?
News
Dec 19th, 2016
GDC Europe is no more, rising Rival Kingdoms revenues, and Zynga opens Finland office
Hot Five
Dec 12th, 2016
The long road to Dawn of Titans' launch, Ubisoft making Switch games with mobile in mind, and how Miniclip hit one billion downloads
Hot Five
Dec 5th, 2016
Rovio spin-off Hatch's cloud-based platform, Facebook launches Instant Games, and meet the biggest Indian developer you've never heard of
Hot Five
Nov 28th, 2016
Unity's China publishing deal, the different types of monetisation, and PlaySimple Games raises $4 million
Hot Five
Nov 21st, 2016
The story behind India's first games company, Critical Ops hits 10 million downloads, and keeping games alive
Hot Five
Nov 14th, 2016
Donald Trump's influence on mobile games, Age of Empires: World Domination canned, and how does The Trail monetise?
Hot Five
Nov 7th, 2016
How Best Fiends Forever and PvZ: Heroes performed, the human cost of a cancelled F2P game, and Next Games’ customer support approach
Hot Five
Oct 31st, 2016
Tips for cross-promoting as an indie, the making of Black Anvil's Warlords, and an interview with King's Riccardo Zacconi
Hot Five
Oct 24th, 2016
Rovio Stockholm GM leaves, DeNA dissolves US arm, and Tencent takes $3.5 billion in loans for Supercell deal
Regulars
Oct 17th, 2016
10 commandments of free-to-play, Mobile Mavens talk Pixel and Daydream View VR, and publishers are already buying up App Store Search Ads
Hot Five
Oct 10th, 2016
Kiloo opens a publishing arm, how to monetise, retain, and acquire users, and why did Ubisoft buy Ketchapp?
Hot Five
Oct 3rd, 2016