Hot Five
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Hot Five
Sep 12th, 2016
ClashCon 2016 cancelled, iPhone 7 and iPhone 7 Plus revealed, and 5 things we learned about Supercell from Ilkka Paananen
Hot Five
Sep 5th, 2016
iOS 10 Limit Ad Tracking could be the end of UA, lessons learned as a games journalist and a cautionary tale for global expansion
Hot Five
Aug 29th, 2016
Wargaming reaffirms its commitment to mobile, why Egg, Inc is the best idle game, and Clash Royale's monthly revenues halve
Hot Five
Aug 22nd, 2016
Mixi retreats, Z2's future looks uncertain, Shilpa Shetty goes for games, and finding the fun in Candy Crush
Hot Five
Aug 15th, 2016
Trends in soft launching, Pokemon GO's relative failure in Japan, and why Ilyon Dynamics releases 10 games a week
Hot Five
Aug 8th, 2016
Flaregames acquires Kopla Games, King invests in Snowprint Studios, and Pokemon GO is making $10 million a day
Hot Five
Aug 1st, 2016
Scopely raises $55 million, Nintendo's market cap drops by $7 billion, and we're having a party at Gamescom
Hot Five
Jul 18th, 2016
Kabam goes all-in on retention, Space Ape wastes millions of dollars on UA, and how does Pokemon GO monetise?
Hot Five
Jul 11th, 2016
Netmarble is eyeing Playtika, Flaregames triples sales, and how to get a job at Future Games of London
Hot Five
Jul 4th, 2016
The UK is the next emerging soft launch market, how to get a job at Madfinger, and King has another midcore game
Hot Five
Jun 27th, 2016
David Diaz joins Supercell, Peter Vesterbacka spreads his wings, and the key trends changing match-3 games
Hot Five
Jun 20th, 2016