Hot Five
Article Types
- All [556]
- The Charticle [1]
- Week that was [1]
- List [1]
- Regulars [2]
- News [10]
- Feature [23]
- Hot Five [518]
Hot Five
May 30th, 2016
4 trends shaping F2P, the case for idle games, and our most anticipated titles of 2016
Hot Five
May 23rd, 2016
Hungry Shark World hits 10m, King pulls its soft-launched midcore game, and why Clash Royale players are churning
Hot Five
May 16th, 2016
Publishing in China, why gacha and auto-play are key gameplay trends, and King soft-launches a mid-core game
Hot Five
May 9th, 2016
Behaviour goes branded mid-core, Day 7 retention drops, and Supercell making $3 billion in 2016
Hot Five
May 2nd, 2016
PocketWhale's PR pivot, Clash Royale clones, and is Machine Zone really worth $9 billion?
Hot Five
Apr 25th, 2016
Gumi closes western studios, Clash Royale's tournament success, and getting a job at A Thinking Ape
Hot Five
Apr 18th, 2016
Clash Royale's monetisation and appeal analysed, plus UA Mega Trends and the power of Influencers
Hot Five
Apr 11th, 2016
Growth hacking tips, how Color Switch found success with ads, and Wooga talks mid-core
Hot Five
Mar 28th, 2016
Reasons to join Nordeus, Gameloft's future vision, Windows 10 and GDC trends
Hot Five
Mar 21st, 2016
Why is Mickey crossing the road, GDC learnings, and how screen orientation matters
Hot Five
Mar 14th, 2016
How to improve your App Store search ranking, Kim Kardashian makes $80m from Glu, and our ultimate GDC party guide
Hot Five
Mar 7th, 2016