Hot Five
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Hot Five
Nov 6th, 2017
Facebook's strategy for Instant Games, Ilkka Paananen on Supercell's success, and EA's mobile revenues take a hit
Hot Five
Oct 30th, 2017
Kongregate shakes up its management, King partners with Snapchat, and Adam Telfer talks deconstructing games
Hot Five
Oct 23rd, 2017
Japanese mobile games revenues grow 35%, how Homescapes monetises, and Fingersoft launches Round Zero
Hot Five
Oct 16th, 2017
Temporary new Supercell CEO, Zynga to close NaturalMotion Oxford, and Big Huge Games makes senior hires
Hot Five
Oct 9th, 2017
How Supercell's Brawl Stars monetises, Mike DeLaet on sharing his smarts, and evolving from rinse-and-repeat
Hot Five
Sep 30th, 2017
Top 50 mobile game developers, running in-game events in Candy Crush Saga, and decrypting cryptocurrency
Hot Five
Sep 23rd, 2017
Next Games on AR zombies, why Nazara is worth $550 million, and Nintendo shares hit a nine-year high
Hot Five
Sep 18th, 2017
Flaregames hires Marja Konttinen, the resurgence of simple games, and how Super Evil Megacorp created Vainglory
Hot Five
Sep 9th, 2017
Wooga on live ops and soft launch, King goes social casino, and why is Jon still playing Galaxy of Heroes?
Hot Five
Sep 3rd, 2017
New studio Chatterbox, 27 million people take part in Clash Royale contest, and MZ hires Alexis Ren for ad campaign
Hot Five
Aug 26th, 2017
The rise of UX and cognitive science, why Jam City pushed back its IPO, and the requirements for making an F2P game
Hot Five
Aug 19th, 2017
Clash of Clans AR, Skillz is the fastest growing US company, and Rovio might IPO
Hot Five
Aug 12th, 2017