Hot Five
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- The Charticle [1]
- Week that was [1]
- List [1]
- Regulars [2]
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- Feature [30]
- Hot Five [518]
Hot Five
Oct 31st, 2016
Tips for cross-promoting as an indie, the making of Black Anvil's Warlords, and an interview with King's Riccardo Zacconi
Hot Five
Oct 24th, 2016
Rovio Stockholm GM leaves, DeNA dissolves US arm, and Tencent takes $3.5 billion in loans for Supercell deal
Regulars
Oct 17th, 2016
10 commandments of free-to-play, Mobile Mavens talk Pixel and Daydream View VR, and publishers are already buying up App Store Search Ads
Hot Five
Oct 10th, 2016
Kiloo opens a publishing arm, how to monetise, retain, and acquire users, and why did Ubisoft buy Ketchapp?
Hot Five
Oct 3rd, 2016
What mobile developers think of Defold, the indie developer's guide to UA and Ubisoft acquires Ketchapp
Regulars
Sep 26th, 2016
Roadhouse Interactive closes, King on why it's offering the DeFold game engine for free and Supercell's Ilkka Paananen on company culture
Hot Five
Sep 19th, 2016
Reigns achieves 600,000 downloads, Peter Vesterbacka joins Lightneer, and why you should get into Hong Kong
Hot Five
Sep 12th, 2016
ClashCon 2016 cancelled, iPhone 7 and iPhone 7 Plus revealed, and 5 things we learned about Supercell from Ilkka Paananen
Hot Five
Sep 5th, 2016
iOS 10 Limit Ad Tracking could be the end of UA, lessons learned as a games journalist and a cautionary tale for global expansion
Hot Five
Aug 29th, 2016
Wargaming reaffirms its commitment to mobile, why Egg, Inc is the best idle game, and Clash Royale's monthly revenues halve
Hot Five
Aug 22nd, 2016
Mixi retreats, Z2's future looks uncertain, Shilpa Shetty goes for games, and finding the fun in Candy Crush
Hot Five
Aug 15th, 2016
Trends in soft launching, Pokemon GO's relative failure in Japan, and why Ilyon Dynamics releases 10 games a week
Hot Five
Aug 8th, 2016