Its the time for publicly owned companies such as EA and Gameloft to announce their Q3 financial results.
Equally the PocketGamer.biz abacus has been working overtime to tally up the components of our latest quarterly Quality Index.
The concept is simple.
For the period between 1st July to 30th September 2009, we make a list of all the iPhone games released and see what review scores they received from a selection of websites to create an overall average mark.
We then order all the games which received three or more reviews in terms of their average score - from the highest to the lowest.
Thus the Quality Index is created.
iBlasting to the top
The top game this quarter was Godzilabs iBlast Moki with an impressive average of 9.5 out of 10, which is higher than Q2s winners Real Racing and Flight Control. They both scored 9.33.
Q1 2009's chart topper Zen Bound remains the best reviewed iPhone game ever however with a total of 9.75.
But while iBlast Moki comes out on top, theres little real difference in terms of the games in second and third place - Taitos Space Invaders Infinity Gene, and ngmoco and Hand Circus Rolando 2.
Indeed, you could argue that with six reviews each compared to iBlast Mokis four, they are all effectively equal.
Perhaps whats more relevant to ponder however is that despite these three games being of the highest quality, none of them set the App Store download charts alight.
Critical acclaim doesnt always translate to commercial success.
Methodology #1
To order the list, any game generating the same average score from more reviews is marked higher. See Real Soccer 2010 and Dungeon Hunter and Hybrid: Eternal Whisper.)
Methodology #2
As per previous Quality Indexes, the sites used in our research were: Pocket Gamer, Pocket Gamer France, IGN Wireless, Slide To Play, 148Apps, Touchgen, AirGamer, Mobile Game FAQs, and Macworld.
Of these websites, Macworld and Touchgen mark out of five but include half marks so these scores can be doubled to ten without trouble.
Slide To Play uses a 1 to 4 scale. This causes statistical artifacts, especially in terms of the numbers of 4/4 scores it awards (which were converted to 10/10), boosting the average of games that score highly in comparison to other sites which rarely award the ultimate score.
Data & Research
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Top Stories
News
Apr 29th, 2024
Supercell CEO Ilkka Paananen joins LEGO’s board of directors days after Squad Busters’ soft launch
Feature
Apr 29th, 2024
King’s Paula Ingvar: a games industry journey from "I’m not worthy!" to Candy Crush Soda’s VP of product
Feature
Apr 29th, 2024
Hot Five: Supercell’s Squad Busters levels up, retro Nintendo on iOS, and Genshin Impact’s worst month yet
News
Apr 26th, 2024
Week in Views - Squads busted, Apple crushed, War zoned and Snoozin' with the Snorlax…
Events
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
News
Apr 25th, 2024