Just what rates of up to 90 percent as recently reported by Galaxy on Fire 2 developer Fishlabs - can do to a developer's bottom line, however, is less explored.
In response, a new infographic released by data and research specialist Yankee Group suggests the cost may run into the hundreds of thousands of dollars.
Piracy punch
According to a survey of 75 developers carried out by the firm earlier in September, only 14 percent of Android studios aren't impacted by piracy on the platform.
In contrast, more than half claim to lose some value less than $10,000 a year thanks to pirated copies of their games.
A further 25 percent lose between $10,000 and $100,000 a year, while a small portion 7 percent report their losses are in excess of that figure.

"Almost half say that pirating an Android app is 'very easy'," states Yankee Group in its summary of its report, Android Piracy: How Republished Apps Steal Revenue and Increase Costs.
"About a third of developers say piracy has cost them in excess of $10,000 in revenue.
"Additionally, 32 percent say it increases their support costs, while another quarter say they see increased server costs due to heavy loads imposed by pirated copies."
Of course, it's not clear how well structured this data is, with 75 companies being a small dataset to base such figures on.
The full report can be downloaded from the Yankee Group website.