SPIL Games' Peter Driessen says it's already seeing great traction for mobile HTML5 gaming
Predicts the browser will beat the app
On the back of encouraging developers, as well as making content available on the mobile versions of its websites, such as games.co.uk, girlsgogames.com and jeux.fr, CEO Peter Driessen says it's very positive about the future of mobile browser games.
"It's early days but we're already seeing great traction on HTML5," says Driessen.
"The technology means we can't provide deep gameplay at the moment, but what's important is we can offer games in a social environment, so players can see what their friends are playing."
As well as Facebook integration, SPIL enables this with its own social layer, offering profile, avatars, leaderboards, game ratings, and cloud-based saves so you can play your games on different devices.
It's the future
Of course, the vast majority of SPIL's 130 million monthly active users - generally girls and mums - aren't yet accessing its gaming portals via mobile.
Driessen says its current mobile user base is only a couple of percent of its overall total. But as the technology matures, adding better audio features and enabling more complex content to be played, he expects this to change quickly.
SPIL will be pushing for change as it rolls out its own promotional campaign for its mobile gaming sites.
Driessen also points out that as Facebook evolves its mobile strategy over to HTML5 during 2011, this will force developers, publishers and tools companies to adopt the technology as a standard.
"Maybe in three years, we won't even talk about mobile in this context," he says. "I think that in two to three years, we'll see browser-based games overtaking apps."