Brazil’s games industry has more than doubled in size in four years

2018 saw 276 games companies employing 2,731 staff

Brazil’s games industry has more than doubled in size in four years

The number of games companies in Brazil more than doubled between 2014 and 2018.

Speaking at Brazil’s Independent Games (BIG) Festival 2019, Sandro Manfredini, president of games industry association Abragames, said the sector began forming around 25 years ago with studios such as Southlogic (1996) and LocZ (1997).

Games industry association Abragames was founded in 2004 in an effort to supporting the growing sector.

By 2014 the industry had 133 games companies, employing 1,133 staff. By 2018 this had more than doubled to 276 games companies employing 2,731 staff.

Brazilian consumers spent around  $1.5 billion on games in 2018 making it the 13th largest market in the world, according to Newzoo. The country has a population of 211 million, of which 142m are online and 75.7m are considered gamers.

BIG Festival

Now in its seventh year, the BIG Festival was first formed as a way to connect the industry, promote games to consumers and drive growth for the local and wider Latin American games industry.

The first edition of the event had an expo and one conference track, featuring four sessions and 12 speakers. Around 4,000 attendees went to the show, with 20 companies taking part.

Stats from BIG Festival over the years

By the fifth edition, the event had grown to 12 tracks with 129 sessions and 240 speakers. Overall there were 20,000 attendees and 273 companies at the show, 70 of them from other countries. The show helped bring in $19.1 million worth of business.

Last year’s show grew to 15 tracks, 180 sessions and 403 speakers. It saw 36,300 attendees and 428 companies, 125 of them from other countries. The total value of deals was less however at $3.6m.

Full disclosure: Event organisers paid for flights and accommodation. Coverage remains neutral.

Head of Content

Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at, as well as holding roles at Sensor Tower, Nintendo and Develop.