Mindfield Games on the player's role in virtual reality

Lead Game Designer Jaakko Kemppainen talks about viewpoints and expectations

Mindfield Games on the player's role in virtual reality

As part of Pocket Gamer Connects Helsinki 2016, Jaakko Kemppainen, Lead Game Designer at Mindfield Games, gave a talk on the player's role in VR.

"Quite often we think that VR is immersive, first-person experiences," he started, saying that these experiences need to be tailored so that the player feels involved in the scene, since they are directly placed in the game.

Points of view

Third-person view games, however, make the player feel more immersed in the story, since they essentially act as a camera following the character and their journey, rather than the sometimes jarring notion of becoming someone else in a direct fashion.

Kemppainen also stated that player expectations are different between traditional games and VR, because players expect everything in VR to be interactive since they feel closer to the game world and believe it should feel more "real" than traditional games.

You can see all our videos from Pocket Gamer Connects Helsinki 2016 in this YouTube playlist.


Ric is the Editor of, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.