Event

Game Monetisation Europe 2014
May 14th - 15th 2014

Game Monetisation Europe 2014

London, UK

Date & Times: Wednesday, May 14th - 15th 2014
9am to 5pm
Location: London, United Kingdom
Region: Europe
Expected Size: 250 – 500
Ticket Cost: 1,220 GBP
Target Audience: Developers, Indie Developers, Creatives, C-Level, Marketing, Consumers
Event Type: Conference
Featured Platforms: iOS, Android, Windows Phone, Windows, Console, Handheld Console

Cutting edge monetisation strategies to create hit titles from leading industry figures

Key seminars:

  • Game Monetisation 3.0
    [Chris Early, VP of Digital Distribution, Ubisoft]
  • From Console to Mobile
    [Chris Southall, Head of Hardlight Studio, SEGA]
  • Is there a Future for FTP on Consoles?
    [Mark Richard Morris, Executive Producer, Microsoft]
  • The Monetisation post mortem
    [Ben Cousins, General Manager, Scattered Entertainment & Head of European Game Studios, DeNA]
  • To be Free or not to be Free?  That is the mobile question
    [Chair - Ian Livingstone CBE, Chairman, Playdemic]
  • Choosing the Right Model for your Digital Game
    [Saad Choudri - VP of Business Affairs and Paul Bugryniec - Commercial Finance Manager, Miniclip]
  • Data driven design
    [Vicenç Martí, CEO, Akamon Entertainment]
  • Creating the Ultimate Ccross-Platform Experience
    [Yates Buckley, Technical Director, Unit9]
  • Clash of Clans: A practical Behavioural Economics Case Study
    [Mark Sorrell, Freemium Game Design Consultant, Mark Sorrell]
  • Back to Basics - Using App Store Optimization (ASO) to succeed in mobile app marketing
    [Stefan Bielau, Founder and CEO, Dynamo Partners]
  • Future of Digital Distribution
    [Nick Parker, CEO, Parker Consulting]

Workshops include:

  • Achieving Apple App Store Success
  • Mobile Game Success with Google Developers Solutions

 

Thistle Hotel Marble Arch

Venue

Thistle Hotel Marble Arch
Bryanston Street
London
W1H 7EH
United Kingdom

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