Event
http://www.pocketgamer.biz/events/396/game-monetisation-europe-2014/May 14th - 15th 2014
Game Monetisation Europe 2014
London, UK
Date & Times: |
Wednesday, May 14th - 15th 2014 9am to 5pm |
Location: | London, United Kingdom |
Region: | Europe |
Expected Size: | 250 – 500 |
Ticket Cost: | 1,220 GBP |
Target Audience: | Developers, Indie Developers, Creatives, C-Level, Marketing, Consumers |
Event Type: | Conference |
Featured Platforms: | iOS, Android, Windows Phone, Windows, Console, Handheld Console |
Cutting edge monetisation strategies to create hit titles from leading industry figures
Key seminars:
- Game Monetisation 3.0
[Chris Early, VP of Digital Distribution, Ubisoft] - From Console to Mobile
[Chris Southall, Head of Hardlight Studio, SEGA] - Is there a Future for FTP on Consoles?
[Mark Richard Morris, Executive Producer, Microsoft] - The Monetisation post mortem
[Ben Cousins, General Manager, Scattered Entertainment & Head of European Game Studios, DeNA] - To be Free or not to be Free? That is the mobile question
[Chair - Ian Livingstone CBE, Chairman, Playdemic] - Choosing the Right Model for your Digital Game
[Saad Choudri - VP of Business Affairs and Paul Bugryniec - Commercial Finance Manager, Miniclip] - Data driven design
[Vicenç Martí, CEO, Akamon Entertainment] - Creating the Ultimate Ccross-Platform Experience
[Yates Buckley, Technical Director, Unit9] - Clash of Clans: A practical Behavioural Economics Case Study
[Mark Sorrell, Freemium Game Design Consultant, Mark Sorrell] - Back to Basics - Using App Store Optimization (ASO) to succeed in mobile app marketing
[Stefan Bielau, Founder and CEO, Dynamo Partners] - Future of Digital Distribution
[Nick Parker, CEO, Parker Consulting]
Workshops include:
- Achieving Apple App Store Success
- Mobile Game Success with Google Developers Solutions
Venue
Thistle Hotel Marble Arch
Bryanston Street
London
W1H 7EH
United Kingdom
More Information
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