Event

DevGAMM Moscow 2014
May 15th - 16th 2014

DevGAMM Moscow 2014

Moscow, Russian Federation

Date & Times: Thursday, May 15th - 16th 2014
9am to 8pm
Location: Moscow, Russian Federation
Region: Europe
Event Type: Conference

DevGAMM Moscow 2014 Content Highlights

“Sincere Game Design”
Rami Ismail, Vlambeer

In 2013 Vlambeer won Apple’s iPhone Game Of The Year Award for Ridiculous Fishing.

Rami Ismail will talk about Vlambeer’s approach to game design with concrete examples and best practices.

“Art Preproduction in Zeptolab”
Alexey Atmosky, Zeptolab

An inside look at preproduction of art in Pudding Monsters and Cut the Rope 2.

Learn how to carry out this stage with maximum efficiency and bring harmony between visual style and mechanics.

“Community Management: Purposes and consequences”
Alisa Belova, Wargaming

Presentation will touch upon the basic purposes of the gaming community management, the problems community managers often face, as well as the results of the effective interaction with players.

Keynote by David Helgason (Founder & CEO of Unity) will open day 2 of DevGAMM Moscow.

Unity is partnering up with DevGAMM to bring a full day of of content during DevGAMM Moscow 2014. Unity@DevGAMM’s sessions include:

Introduction to Unity 5
Hands-on with new GUI system
Tips and tricks on developing for Android
Nvidia PhysX3 in Unity 5

DevGAMM Moscow 2014 is organized by Renatus Media, LLC

Venue

Radisson Blu Slavyanskaya
Europe Square 2
Moscow
Russian Federation

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