It was a busy week on PocketGamer.biz, but we've wrangled the analytics and coralled the top five stories of last week into one place for you.
First up, Israeli app marketing platform IronSource had an interesting theory about app store icon design. It believes that the most successful art will have a character with an "open mouth," à la Clash of Clans or Game of War.
We also got wind of a study from research firm SuperData that said Hearthstone's launch on mobile could be losing Blizzard millions.
Elsewhere, hidden away in Glu Mobile's recent financials was the news that the company had won its copyright case again Canadian developer Hothead Games. Dig a little deeper, and we also found out how Glu Mobile balances UA spend and in-game advertising revenue.
Finally, the managing director of Bee7 John Rankin ran us through what he terms the "four pillars of retention" in mobile games.
Click across for more detail on each story.
Click here to view the list »