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Well known for its mobile shooter games, Czech developer Madfinger revealed the extent of its success at the Unite Copenhagen 2019 conference
As it gears up for the beta of its forthcoming Shadowgun War Games, lead programmer Vladimir Zadrazil revealed the total downloads across its eight-title-strong discography is now more than 250 miliion.
We're still looking but it appears downloads through the new Apple Arcade subscription service are being hidden from the watching eyes of market intelligenc outfits such as App Annie and Sensor Tower.
This means no-one can estimate how many people are subscribing to the $5/month service.
Another story from Unite Copenhagen 2019, this one arose from a talk between Finnish developer Futureplay and Unity concerning their partnership using machine learning tool GameTune.
Futureplay integrated it into its game Idle Farming Empire, using it to track metrics such as when play sessions occured and other games installed to drive a more personalised experience for new users.
Apparently Mario Kart Tour is the most downloaded mobile game ever in terms of launch day performance at 20 million.
What will be more interesting to see is how many of those downloads convert to retained and playing customers.
Certainly, in that context, Nintendo's decision that players must have a Nintendo ID to log into the game - even for the first time - is a bold one. And one that not everyone agrees with.
It's due to be released on 1 October, so the Unite Copenhagen 2019 session about Call of Duty: Mobile's graphics was well timed.
In it, Samsung Electronics principal engineer Jungwoo Kim and gamedev engineer Anton Syniavskyi explained how they helped ensure the game will run at up to 60 frames per second on Android using the Vulkan graphics standards.
Presumably a similar level of performance will be achieved on iOS devices via Apple's proprietary Metal standard.