US mobile entertainment portal MocoSpace has revealed the results of a recent ethnicity study covering 40,000 of its mobile social gamers.
It focuses on the purchase trends in the US categorised by ethnicity, concluding that Caucasians and African Americans are over indexed when it comes to virtual goods spending.
Caucasians, who represented 18 percent of surveyed users, made 26 percent of virtual goods purchases, while African-Americans, 36 percent of surveyed respondents, made up 38 percent of purchases.
31 percent of surveyed respondents were Hispanic and were responsible for 21 percent of virtual goods purchases.
The report analysed virtual goods bought using the company's virtual currency.
Segementing smarts
"Virtual goods have now become such a mainstream business that it makes sense to really start segmenting it. We've started to sort our data by a number of criteria, including ethnicity and gender," said MocoSpace CEO Justin Siegel.
"Over time, this sort of information will change how mobile game developers and publishers create content and market their titles, something that is already happening in console and online gaming industry."
These figures can be placed next to Flurry's recent study that revealed 49 percent of all freemium IAPs was bought by the 25 to 34 age group.
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When Matt was 7 years old he didn't write to Santa like the other little boys and girls. He wrote to Mario. When the rotund plumber replied, Matt's dedication to a life of gaming was established. Like an otaku David Carradine, he wandered the planet until becoming a writer at Pocket Gamer.
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