With the added complication of next week's Mobile World Congress event, now's the time to start locking down your GDC schedule.
And that means not mixing up meeting times with the best conference talks.
So, hopefully helping you in some small way, here are the sessions we think are well worth pencilling into your calendar.
Monday 5 March
11:15: Designing the Five Second Game - RJ Mical
13:45: Designing A Game Your Teenage Daughter Will Actually Play - Graeme & Roque Devine (GRL Games)
15:00: Skyfall Postmortem: - Chris Plummer (ngmoco)
Tuesday 6 March
11:15: Shadow Cities and the Future of Location-Based Games - Markus Montola (Grey Area)
13:45: Setting Bejeweled Blitz Free - Giordano Bruno Contestabile (PopCap Games)
Wednesday 7 March
11:00: The Social Mobile Revolution: Social Design and Distribution for Mobile Apps - Gareth Davis (Facebook)
14:00: Five Techniques for Making an Unforgettable Game - Reisuke Ishida (Taito Corporation)
17:00: Inventing the Innovative Gameplay of Waking Mars - Randy Smith (Tiger Style)
17:35: When the Consoles Die - What Comes Next? - Ben Cousins (ngmoco Sweden)
Thursday 8 March
10:00: Bringing AAA Graphics to Mobile Platforms - Niklas Smedberg (Epic)
10:00: Words With Friends: Building and Growing a Game on the Top of the Charts - Vijay Thakkar (Zynga With Friends)
11:30: Depth in Simplicity: The Making of Jetpack Joyride - Luke Muscat (Halfbrick Studios)
17:30: Re-orienting Development and Accelerating Production to Create Infinity Blade I + II - Simon Hurley (Epic)
Friday 9 March
12:05: Premium to Freemium: Pivoting Monetization Method for Best-Selling Apps - Paul O'Connor (Appy)
14:30: The Rise of Free-To-Play Core Gaming - Mitch Lasky (Benchmark Capital)
16:00: Level Design Case Studies: Trainyard and Cut the Rope - Semyon Voinov (ZeptoLab) and Matt Rix (Magicule)
News
Contributing Editor
A Pocket Gamer co-founder, Jon is Contributing Editor at PG.biz which means he acts like a slightly confused uncle who's forgotten where he's left his glasses. As well as letters and cameras, he likes imaginary numbers and legumes.
Related Articles
News
Mar 10th, 2012
GDC 2012: Appy's Paul O'Connor on why developers need to follow the market and go freemium
News
Mar 10th, 2012
GDC 2012: Vector Unit's Matt Small on what console devs need to know about mobile gaming
Top Stories
News
May 4th, 2024
PocketGamer.biz Podcast Week in Views E10 - Brawl Stars smashes 2023 revenue, Square Enix’s extraordinary losses, and Haaland signs for Clash of Clans
News
May 3rd, 2024
Week in Views - Apple back themselves bigstyle, Clash bags Haaland and dreams come true at King
Events
LA Games Conference 2024 | North America | May 6th |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Valencia Indie Summit 2024 | Europe | May 16th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Develop: Brighton 2024 | Europe | Jul 9th |