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Remode Studios set to close its doors in March

Founders focusing on new IPs

Remode Studios set to close its doors in March

Remode has announced that it will be shutting up shop in March - at least in its current form - seven years after it was founded in 2007.

The company has primarily served as a developer for hire throughout its lifetime, delivering games for a variety of clients including Sulake, Spil Games, The Wellcome Trust, and Gamehouse.

However, Remode founders Ella Romanos and Martin Darby have explained that Remode's work-for-hire days are over, with the pair now wishing to focus on "developing new ways to raise resources for IP projects".

Prioritising games

"Making our own games remains our goal, so we have made the decision to close down Remode as a work for hire studio and focus on developing new ways to raise resources for IP projects," detailed the company on its website.

"We want to say a huge thank you to everyone who has worked with us over the years, to our clients, partners, funders and most of all to our whole team, without the talents and dedication of which we would have not have made it this far.

"It's been an incredible journey, and while this moment marks the end of an era, we're excited about embracing the future."

The Remode team

Remode last hit the pages of PocketGamer.biz when the studio hired former Lionhead man Gareth Lewis as technical director to work on the studio's HTML5-based free-to-play multiplayer strategy game Burrow.

The development of Burrow was bolstered by a £100,000 injection of funds by government's £5 million strong regional growth fund Creative England.

[source: Remode Studios]

What do you call someone who has an unhealthy obsession with video games and Sean Bean? That'd be a 'Chris Kerr'. Chris is one of those deluded souls who actually believes that one day Sean Bean will survive a movie. Poor guy.

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Ryan Carson
It's a shame to see Remode close down and I wish all of the team there the best of luck with future endeavours.

Remode and the Explay events staged in the south-west were what re-introduced me into making games, via game jams, way back in 2011 and I'm sure have supported and grown the number of game developers from the local University.

Here's hoping they secure funding for their future IP Projects and can return in some form in the future :)