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Warcraft Rumble scores nearly $14 million in first two weeks

Blizzard's latest mobile title averaging $1 million per day following global release

Warcraft Rumble scores nearly $14 million in first two weeks

Blizzard’s Warcraft Rumble generated $13.9 million in gross revenue worldwide from the App Store and Google Play during the first two weeks since its official launch on November 3, according to AppMagic data.

The figure puts the title close to averaging $1 million per day following its global release.

The US has proven to be the title’s most lucrative market to date, generating $6.2 million during the game’s first two weeks, accounting for 44.6% of total revenue. Germany ranked No. 2 with 9.8%, while South Korea ranked No. 3 at 6.6%.

Solid start

When it comes to downloads, Warcraft Rumble generated three million installs globally in the 14 days following its release. The US once again ranked No. 1 with 740k downloads, or 24.5% of all installs. France, meanwhile, ranked number two with 7.4%, and Germany ranked number three at 7.3%.

Apple's App Store drove the most revenue, accounting for 54.6% of player spending, while Google Play represented 45.5%. As for downloads, Google Play came out on top with 60.2% of installs, while Apple's App Store accounted for 39.8%.

It should be noted that Warcraft Rumble was initially available in soft launch in select countries from August 2023. In total, the title has generated $15.5 million from player spending and 3.6 million downloads globally as of November 16.

PocketGamer.biz recently sat down with Warcraft Rumble senior animator Carin Huurnink and senior game designer Brendan Farrell to discuss the creative process behind the game.


Head of Content

Craig Chapple is a freelance analyst, consultant and writer with specialist knowledge of the games industry. He has previously served as Senior Editor at PocketGamer.biz, as well as holding roles at Sensor Tower, Nintendo and Develop.