Data & Research

Mobile and online gaming revenues to comprise half of industry total in 2014

China leading the revolution

Mobile and online gaming revenues to comprise half of industry total in 2014
Good news for developers and publishers in the pocket gaming world in today’s FT mailbox, as research by investment bank Digi-Capital predicts revenue from mobile and online games will increase significantly over the next three years.

So much so, in fact, that mobile and online gaming sales will reportedly comprise half of the videogame industry’s entire takings in 2014 - at approximately $44 billion - up from its current 33 percent share.

Of equal significance is the prediction that the Chinese gaming market, rather than the existing leader the US, will constitute almost 50 percent of the revenue from the mobile and online sectors.

Gaming in China's hands

By extension, China will therefore command a quarter of the world’s total gaming commerce by 2014, more than double its tally today, while America’s proportion will fall from 26 to 22 percent.

"We expect to see Chinese companies as major games consolidators in 2011," says Tim Merel, managing director of Digi-Capital.

"Tencent’s Riot Games acquisition announced in February is a portent of more to come."

Furthermore, Merel anticipates an 18 percent compound annual growth rate for online and mobile games until 2014, supercharged by an influx of venture capital investment and underpinned by social networks and increased demand for handsets, not least in China itself.

[source: Digi-Capital]

With a degree in German up his sleeve Richard squares up to the following three questions every morning: FIFA or Pro Evo? XBox 360 or PS3? McNulty or Bunk?