PocketGamer.biz has partnered up with US developer Pixelberry Studios to highlight its candid stories on the trials and triumphs of a startup game studio whose debut title High School Story stayed in the top grossing top 100 chart for a year.
This series of articles will provide a mix of drama, detailed learnings, and actual numbers from their experience launching and supporting a top game.
One of the things that you can trust in Pixelberry's High School Story is that every single aspect of the game has been pored over and carefully thought out as best as we can in our short timetables between updates.
Like our writing, our art has a lot of heart. It's in the small details from the seasonally changing trees and flora in the world to the touches we put on the buildings on campus, like the arcade machines in the Nerd's Hangout or the climbing wall in the Jock's.
This thoughtfulness is also present in the look of the different Classmates you see wandering around your school.
Classmates and new character types
The overarching narrative of High School Story has you building your dream school. That includes recruiting different Classmates - jocks, nerds, preps, etc - that you want to go to school with.
Classmates are new types that you add to have character diversity in your school.
There are two ways to recruit new Classmates.
The first is to party two Classmates you already have with the goal of recruiting a brand new type of Classmate to your school. For instance, partying a Jock and a Nerd type produces a Gamer, and partying a Jock and a Prep gets you a Cheerleader.
Every type can be partied for, but some types are more rare, and you have hold a lot of parties to get them. You can also buy any Classmate types from the store.
New Classmates not only bring with them a unique story quest but also new outfits and looks for the school.
Aside from story, partying to meet new Classmates is one of the game's driving features. New Classmates not only bring with them a unique story quest but also new outfits and looks for the school.
Creating the look of new Classmate types
Classmates are the visual collectibles people play for, and we put an incredible amount of thought into their look through their outfits.
In High School Story, every classmate type has eight unique outfits: four for female characters and four for male characters.
You unlock the four levels for a given classmate by leveling. There are four unlocks at Levels 1, 4, 7, and 10, and each level has general criteria:
- The Level 1 outfit is the essence of the character type and should be the most recognizable. This level is the most important because it's the one players see in the store, so it has to immediately work for the type it is.
- The Levels 4 and 7 outfits carry the theme of Level 1 and upgrade it in some way.
- The Level 10 outfit is the one players spend the most in-game currency to get to, so this level is the most impressive and singular from the rest.
Generally, we also try to have a theme throughout the levels to tie everything together, whether it's a color, a fashion element, or something visually distinct like a tattoo.
Challenges to creating types
It was important to our team to get the look and feel of Classmate outfits right. Clothing is personal and can mean different things to different people, so we had to be careful about the outfits we chose as visual identifiers of the type.
The easiest type outfits to create were the ones where we had a classic image or archetype to work off. Jock Guy, for instance, has a quintessential look that still persists in most media today, so we were able to modify that to our needs.
But not all Classmate character types were so readily apparent. The different types of classmates that were challenging to design were:
Types that were abstract
Some types were concepts we created on our own, so it involved designing outfits around an abstract description. Our Prep type is an example of this. When High School Story first opens for a new player, you have the ability to choose from three types and are encouraged to choose the type you identify with most.
We wanted them to feel different for player customization. The Jock was interested in sports and athleticism, the Nerd was interested in academia, but we didn't know what to call the third type. We knew we wanted this type to represent social people who love to throw parties, and while we considered calling them socialites or social butterflies, eventually we decided on calling them Preps.
But this is not a known archetype in the way Jock and Nerd are, so we struggled to create outfits that worked, settling on a party dress to epitomize the type.
Classmates that subverted type
These types were characters for which people were familiar with how they looked, but we still wanted to do something different for the art.
The Nerd was a prime example of this type. The quintessential nerd from the team's childhood was a rather disparaging trope of Pointdexters with pocket protectors and glasses.
But many of us in the office were nerdy, and as one of the main options for customizing your character, we wanted the Nerd to be a type that would be relatable to players.
We avoided the unattractive nerd archetype and went with something that felt true, modern, and was what you'd actually see someone wearing in the real world.
Classmates that had multiple visual interpretations
Some Classmates are types that players would recognize when they saw them, but there was no one specific outfit that would epitomize them all.
For instance, the Gamer Guy types were tough because there are many different types of gamers. We didn't feel like we could put the Gamer in a nerdy t-shirt and jeans because that didn't necessarily translate into gamer.
We needed to connect their outfits to something that was concrete, so we were inspired by classic video games to create their unique looks.
Classmates that were special
Finally, we also had premium character types that were hard to party for, so we wanted to make these extra special.
For instance, our Werewolf type was a special seasonal released around Halloween. The look for this was challenging.
How do you depict a Werewolf short of animating their transformation from human to wolf? We decided that much like the werewolf of legend, they started out human and became wolf as you leveled them up.
The impact of new types
We put a lot of thought and heart into the look of the Classmates you can recruit to your school, but does it make a difference?
I believe we can see its impact, along with that of polls and quests, in the spike of our chart and revenue numbers during our updates.
On our social media pages during new releases, our players excitedly post the new characters they can put into their school, delighted to have a character with a unique viewpoint or a character whose personality reflected in the clothing relates to them.
I believe the care we take with the art contributes to keeping our players engaged.
Jennifer Young is a designer, art producer, and writer at Pixelberry Studios.
Through partnerships with non-profits, Pixelberry's hit game High School Story has taught millions of players about tough teen issues, like cyberbullying and eating disorders.
Pixelberry recently released its second game, Hollywood U.
You can find out more at pixelberrystudios.com