Events
Dubai GameExpo Summit 2024 | Middle East | May 1st |
The MENA Games Industry Awards 2024 | Middle East | May 2nd |
GameDev Atlantic 2024 | May 4th | |
Mobidictum Meetup Berlin May 2024 | Europe | May 7th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Israel Mobile Summit 2024 | Middle East | Jun 6th |
WN Conference Istanbul 2024 | Jun 11th | |
DevGAMM Vilnius 2024 | Europe | Jun 14th |
Popular Stories
News
Apr 23rd, 2024
Supercell’s Squad Busters soft launches today with over 100,000 Google Play downloads
News
Apr 25th, 2024
Featured Comments & Opinions
Falafel Games founder Vince Ghossoub talks on Nifty Craft and growth in the MENA region
"Nifty Craft utilises state of the art technology and is innovating in-game design, what more can I ask for"
"Squad Busters is a love letter to Supercell IPs"
Supercell CEO Ilkka Paananen, Squad Busters game lead Eino Joas and marketing head Rob Lowe discuss the game's origins and why it's heading for a global launch on May 29th
“We’re making it so anyone can create anything on Roblox. The only limit is their own creativity”
Roblox’s Morgan McGuire shares on leading the platforms AI ambitions to bring new levels of productivity and creativity to users
Latest Comments & Opinions
One year on, is Ouya's unconsole assault already running out of steam?
Our Mobile Gaming Mavens debate
Beachfront Media on the power of video ads for user acquisition
New dev-friendly SDK announced
$11 million gives us several shots at a hit, says Grand Cru
Looking to launch hard with Supernauts
The battle to get featured in China is getting more intense, warns iDreamSky
Co-founder Lyndon on the narrowing market
[Updated] With its monthly sales predicted to rise to $15 million, Chukong looks towards IPO
Biggest Chinese developer takes another upwards step
Machine Zone's Gabe Leydon on why he cares about more players' time than their money
New release Game of War is a longterm project
Adeven: We're not just about analytics, we're giving you business intelligence
The smarts inbetween analytics and marketing
Is monetisation more important than good game design? The debate rages on...
Part two of our Mobile Gaming Mavens debate
100 million downloads is just the start for us, says JoyBits' CEO Paul Baldwin
Doodle God dev has the whole world in its hands
Is monetisation more important than good game design?
Our Mobile Gaming Mavens debate
Should developers be using offerwalls? TrialPay fights its corner
If you want to increase revenue, the answer is yes
Vlambeer's Rami Ismail: Developers can't afford to live in fear of clones
Open up and test games amongst wide audience
Clone wars: Why Vlambeer refuses to call time on open development
Ismail on its not-so-secret ingredient for success
Robert Bowling: Why Breach & Clear fell out of love with free-to-play
Model was 'getting in the way' of gameplay
Thomas Was Alone's Mike Bithell: 'It's been one hell of a year, and I've been very lucky'
How one indie dev avoided the bargain bin