Events
Valencia Indie Summit 2024 | Europe | May 16th |
Digital Dragons | Europe | May 19th |
GamesBeat Summit 2024 | North America | May 20th |
Mobidictum Meetup Tallinn May 2024 | Europe | May 21st |
Nordic Game Spring 2024 | Nordic | May 21st |
Impact 2024 - Indie Games | May 23rd | |
MomoCon 2024 | North America | May 24th |
Morocco Gaming Expo | Africa | May 24th |
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Featured Comments & Opinions
There’s no room for a successful subscription service in games
Despite offering a great deal, it makes little sense for platform holders and developers and doesn't fit with player habits at scale
Powerful PR: How great comms can boost your game's success
ZiMAD’s Anastasia Zaiceva explores the importance of communications in the gaming industry and how success can depend on the quality of your comms
Mobile Mavens: Can Xbox's mobile games store succeed?
We ask industry experts for their thoughts on Microsoft's upcoming marketplace that aims to compete with Apple and Google
Latest Comments & Opinions
Digital Harmony's Keren Kang on starting a mobile tech company but finding fun with games
Flower child approach to real-time multiplayer
Ian Marsh on NimbleBit's origins, keeping it small and development fast, despite the pressure of success
Strong foundations before the upwards elevator
CRO Martin Koppel on taking Fortumo's 61 country-strong carrier billing SDK global
Up to 9x better conversion rate than credit cards
Babaroga's Maris Herrington on Windows Phone's potential
The delight of Xbox Live
The PG.biz Mobile Gaming Mavens get excited about hitting the big screen with the rise of smart TVs
Boxing clever
Our failure is our communication with our fans, says Gameloft's De Vallois over freemium backlash
Experiments are what the market demands
Appssavvy president Michael Burke on why activity is driving the next wave of mobile advertising
Monkey see but mobile consumer do
Check out of your half-way houses and embrace the 'brilliant' location scene, says Mobile Pie's Will Luton
The golden age is already here
Location-based play is no silver bullet for mobile games, says Massive Damage's Ken Seto
Gameplay comes first, location second
Location-based games should never be limited by location, reckons PerBlue CEO Justin Beck
You might be there, you might not be
Gbanga's Chris Solarski on why location-based games are ready for a web 2.0 style revolution
Apps need to make use of extended capabilities
Ogmento CEO Brian Selzer on why the next leap forward in location-based play will come from hardware, not software
Checking-in to check out
Developers need to avoid check-in friction when launching location-based games, reckons Booyah's Brian Cho
Players need to feel comfortable with sharing data
Grey Area's Ville Vesterinen on why 'clumsy' location-based games need to better scale their experience for users
Industry still in its infancy
Red Robot's CEO Mike Ouye on filling core gaming's mobile gap with location-based experiences like Life is Crime
Plus future publishing plans