Welcome to PocketGamer.biz's weekly rundown of the stories clocking up the hits, picking up the click-throughs and generally keeping the advertisers happy by serving up page views.
Or, if you'd prefer, the top five stories currently dominating our readers' attention.
Each week, we'll be counting down the biggest news from the previous seven days, giving just a glimpse of the industry's big issues, from five to one.
100 million downloads is just the start for us, says JoyBits' CEO Paul Baldwin
DoodleGod and DoodleDevil developer JoyBit has experienced the long road to success first hand.
However, the studio can now count itself among the elite following the announcement that its library of titles has now amassed more than 100 million downloads.
The good news didn't end their for JoyBit, who is entering a new era with a distinctive sense of purpose, as the company announced the appointment of a new CEO - Paul Baldwin.
As detailed in our interview, Baldwin's role is to build aggressively on the firm base created by co-founders Anton Rybakov and Sergio Manucharian.
"JoyBits has always been profitable, we're now over 20 people, and have opened an office in San Francisco," Baldwin enthused.
"We're poised for tremendous growth. This is only the beginning."
Alone in the dark: The making of Home A Unique Horror Adventure
In our latest Making Of we caught up with Benjamin Rivers to chat to him about his critically acclaimed, mobile horror game, Home A Unique Horror Adventure.
"Home was created as a bit of an experiment," Rivers explained to us.
"I found an old story of mine from years and years ago about a man waking up in a room by himself.
"It was meant to be an entirely different kind of tale, but I had been speaking to my wife about possibly creating a thriller or mystery game of some kind, and this seemed like a good initial seed for an idea."
Early days for Ouya: Devs claim game sales less than spectacular
The Ouya has had to endure a tough time recently.
After shipping issues resulted in consoles not being delivered on time, the Android console went on to receive a decidedly mixed critical reception.
Unfortunately, the bad news hasn't ended there, as last week indie developers began to voice concerns as to whether or not the platform was worthy of their time, with poor early sales figures the source of frustration.
"I kind of knew from the start that I was making a game that would be difficult to sell," said Bombball developer, E McNeil.
"Still, I let my expectations get inflated over time, and now I'm a little disappointed with the sales."
The Charticle: Bananaaaa! Potato-naaaa! The slapstick rise of Despicable Me: Minions Rush
As PocketGamer.biz editor-at-large Jon Jordan eloquently put it: "Despite being one of the big, global mobile games companies, Gameloft hasn't had many big, global mobile game hits."
That however, might be about to change as Despicable Me Minion Rush become Gameloft's most successful game ever with over 50 million downloads in the month of release.
For some, that may have come as a surprise, as over the years Gameloft has struggled to harness the full potential of the free to play model.
However, with Despicable Me: Minion Rush firmly cemented in the top grossing charts in over 113 countries, and top 10 top grossing in 71 countries, is Gameloft on the road to overcoming its Achilles' heel?
Is monetisation more important than good game design?
As more and more members of the games industry begin to question whether or not great gameplay can go hand-in-hand with monetisation, our group of experts - lovingly known as the Mavens - decided to tackle the subject with a good old fashioned debate.
Given we had to split their exchanges into two parts - so heated were the replies - it's hard to pick out just one or two highlights, but this line is probably worth a quick mention:
Parts one and two of the debate can be found here and here.
Hot Five
What do you call someone who has an unhealthy obsession with video games and Sean Bean? That'd be a 'Chris Kerr'. Chris is one of those deluded souls who actually believes that one day Sean Bean will survive a movie. Poor guy.
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