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Top 10 mobile games industry job vacancies this week

King, Zynga, Rovio, Hutch, Chimera Entertainment, and more

Top 10 mobile games industry job vacancies this week

Job searches can be a long and arduous process, venturing from job board to job board sometimes not even knowing what positions are out there.

Coupled with the difficulties faced in job markets in the past year due to the COVID-19 pandemic, lots of people are struggling to know where to start.

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At PocketGamer.biz, we will spotlight the diverse reservoir of positions available within the games industry, from industry-leading games developers to indie studios currently searching for the next shining star to add to their team.

This week we have gathered 10 interesting positions currently available from industry-leading mobile games developers across the world, including the likes of

  • King
  • Rovio
  • Zynga
  • Hutch
  • Chimera Entertainment

You can also head on over to our Jobs Board for a more general selection of open positions now on offer.


Click here to view the list »
  • Chimera Entertainment

    Chimera Entertainment logo

    Job title: Product Manager (f/m/d) for F2P Mobile Games

    Location: Unspecified

    Job description: For our upcoming AAA-F2P-Mobile-Project, we are looking for a motivated and experienced Product Manager to join our team. Working closely with the developing team you will be part of the game’s production, planning ahead for its launch and live activities. You are the main interface for all product-related topics between designers, developers, and our publishing partners. Be our internal champion of the product and support our partners in all relevant live ops tasks. Experience hands-on game development, not just high-level product marketing!

     

    • Take care of the live operations setup, including working with our internal admin solution and 3rd party tools like Tableau, Amplitude, and others
    • Setup and coordinate in-game events and be our champion of this cross-disciplinary effort
    • Coordinate the creation of new analytic events - from creating the spec to live testing
    • Supervise A/B tests, be the interface between designers, developers, and our publishing partners
    • Support the further development of our internal live tools - from observations to implementation!
    • Consult the development team in regards to monetization and provide regular KPIs reports
    • Be the direct contact person for CSM and CM for all product-related topics and questions
    • Pitch new ideas for the product to management and our partners

    Apply for the role through this link.


  • King

    Job title: Senior Java Developer - Game Backend Framework

    Location: Stockholm, Sweden

    Job description: Are you an experienced java developer who thrives in an agile environment built on trust and the passion to create software with exceptional quality and performance? How about working with sweet gaming products, providing a wonderful experience for 260 million players?

    Our game backend platform is all about Java and scalability, supporting games like Candy Crush, which means handling many millions of requests per second. As our games and tech evolve we also have to scale our people and the team. This is where you come into play!

    Apply for the role through this link.


  • Rovio

    Job title: Audio programmer

    Location: Helsinki, Finland

    Job description: As an Audio Programmer, you will work with other programmers to develop and maintain our adaptive audio tech pipeline and tools. You will also work closely with the audio team members to design, prototype, implement and maintain audio features for game projects. In this role you will have the chance to work with all departments to build and help define how our game projects should sound like. At the same time, you will have the support and assistance of a solid and experienced audio team.

    Apply for the role through this link.


  • Zynga

    Job title: Associate Director of Game Design

    Location: Bengaluru, India

    Job description: Key Roles & Responsibilities:

    • Drive the design, bringing creativity, vision, market knowledge, design experience and a collaborative working style to become a key design leader in the team.
    • Provide clear and concise communication of the product vision, design approaches and requirements to team members, product owners, senior management and other relevant key partners through documentation, presentations and visual tools to convey key concepts, mechanics and systems required.
    • Develop systems and behaviors for core gameplay, retention, and social game features that monetize, engage and motivate players through amazing game experiences and highly enjoyable progression
    • Tune game and monetization features, and the overall freemium game economy to maximize the player experience and revenue potential.
    • Observe and analyze user testing and analytics to recommend design solutions and improve/fix design features during the life of the product as a service.
    • Establish and model key player progression and game economy statements, balance the game towards them.
    • Lead design reviews/evaluations on a regular basis. Respond to emergent QA and design issues/problems in development and ensure these are addressed to meet product goals and release plan targets
    • Define features post-launch spanning several months with a clear understanding of impact on retention/monetization, working closely with a Project Manager/Lead to effectively push them into content releases that drive value.

    Apply for the role through this link.

     


  • Hutch

    Job title: Senior UI Artist

    Location: London, UK

    Job description: Hutch is looking for a Senior UI Artist to join the team in London and deliver visually impressive free to play gaming experiences. We really value our players and you will be a key part of defining how they interact with our games. You will have a strong understanding of UI Art and Design and have the ability to create sleek, clean and stylish user interfaces. You should be collaborative with the ability to quickly understand and translate requirements into beautiful user experiences.

    Apply for the role through this link.


  • East Side Games

    Job title: Lead Software Engineer

    Location: Remote, Canada

    Job description: East Side Games is on the lookout for a Lead Software Engineer with Unity experience to join the team working on our IdleKit technologies. We want you as a dedicated Lead Software Engineer who will make use of your technical experience in mobile game development. You’re an aficionado in Unity3D and apply it to multi-platform games for Android and iOS mobile platforms. Together you and your multi-disciplinary team, will develop tasks, workflows, and processes for the successful and rapid development of high-performing and evolving products.

    Apply for the role through this link.


  • Kabam

    Job title: Backend Engineer (Game)

    Location: Vancouver, Canada

    Job description: As a Backend Engineer, you will design systems to handle a large number of players in a fault tolerant way. You possess a strong technical background and have a high degree of appreciation for backend systems design. You will be joining a team that is building one of the newest universal entertainment titles for Kabam.

    Apply for the role through this link.


  • Gameloft Toronto

    Gameloft Toronto logo

    Job title: Technical Artist

    Location: Toronto, Ontario, Canada

    Job description: 

    Gameloft Toronto is seeking a Technical Artist to work with some of the best talents in the world from hit games and franchises including Disney Magic Kingdoms. From the beginning of your journey with us you will:

    • Create scripts and tools to support, optimize and improve the artists’ workflow.
    • Provide feedback and help designing, building, and maintaining the art content pipeline.
    • Research and develop visual enhancements for out games, including but not limited to new rendering techniques, shaders (GLSL/HLSL) and post-effects.
    • Be a bridge between the Art/Dev/Core teams.
    • Act as a technical advisor; inform teams of foreseeable issues and technical limitations.
    • Find creative solutions to realize artistic visions within the technical limits of the target platforms.
    • Write documentation, tutorials/training videos and provide training to the art department.

     

    Apply for the role through this link.


  • Niantic

    Job title: Senior Technical Artist, Pokémon GO

    Location: San Francisco, US

    Job description: Niantic seeks a Senior Technical Artist, Pokémon GO to develop and maintain best practices, drive new techniques, and support growing technology in a live game environment. You have a strong understanding of the technical aspects for game development and use that knowledge to mentor other team members. While you do not shy away from direct individual contributor work, you are at your best when you empower others through your experience and guidance to scale the team and the project.

    Apply for the role through this link.


  • Miniclip

    Job title: Cloud Infrastructure Engineer

    Location: Lisbon, Portugal

    Job description: Miniclip is looking for an experienced to join our Cloud Engineering Team, in our Lisbon (Portugal) Games Development Studio. We are looking for someone who can help maintain and extend the current CI/CD infrastructure while working closely with Game Developers to help them achieve their goals. This is a full-time, permanent position.

    Apply for the role through this link.