“Luck” and “success” seem to be Siamese twins in the eyes of the indie games community.
Minecraft is hailed as a serendipitous accident, while even chart toppers like King advise companies to “fail fast” in order to make more games and increase the chances of a good hit.
But here at Stugan, we were wondering whether this attitude is damaging to indie devs.
With developers chasing flash-in-the-pan success rather than sustainable business models, is being a lucky indie necessarily a good thing?
Not only that, with increasingly crowded app stores and barriers to entry rising, does the “Lucky Indie Myth” even still exist?