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Video: Chukong Technologies on the best open source libraries to use in your game

Including their own Cocos2d-x engine, of course

Video: Chukong Technologies on the best open source libraries to use in your game

At Pocket Gamer Connects San Francisco 2015, Ricardo Quesada, Chief Architect at Chukong Technologies, gave a talk on using open source libraries in your games.

He started by identifying distinctions between the different licenses that libraries are covered by, from purely open source to "ad-hoc" licenses.

All the libraries under the sun

He recommended avoiding the latter variety, warning that "nobody tests them, and it's unclear if you can use them", which could lead to potential legal problems after release.

Quesada then went on to list the many libraries available that he suggests using, including Chukong's own Cocos2d-x engine.

You can see all our videos from Pocket Gamer Connects San Francisco 2015 in this YouTube Playlist.


Editor

Ric is the Editor of PocketGamer.biz, having started out as a Staff Writer on the site back in 2015. He received an honourable mention in both the MCV and Develop 30 Under 30 lists in 2016 and refuses to let anyone forget about it.